37 lines
995 B
Lua
37 lines
995 B
Lua
local LevelRabbitRole = {}
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function LevelRabbitRole:ctor()
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self.last_animation = "back/move"
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end
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function LevelRabbitRole:ReceiveBeginPlay()
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self["SpineAnimationComponent"]:SetSkin("back/move")
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self["SpineAnimationComponent"]:SetAnimation(0, "animation", true)
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end
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function LevelRabbitRole:OnMove(location)
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-- 控制器移动相应函数
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self["MovementComponent"]:MoveTo(location)
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end
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function LevelRabbitRole:OnMoveDirectionChanged(InDirection)
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-- 运动组件更新方向响应函数
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local cur_animation
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if(InDirection.Y >= 0) then
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cur_animation = "front/move"
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else
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cur_animation = "back/move"
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end
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print("LevelRabbitRole:OnMoveDirectionChanged", cur_animation)
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if cur_animation ~= self.last_animation then
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self["SpineAnimationComponent"]:SetSkin(cur_animation)
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self["SpineAnimationComponent"]:SetSlotsToSetupPose()
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self.last_animation = cur_animation
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end
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end
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return Class(nil, nil, LevelRabbitRole)
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