Files
BusyRabbit/Content/Lua/Level/Actor/LevelRabbitRole.lua
2025-10-13 12:57:04 +08:00

37 lines
995 B
Lua

local LevelRabbitRole = {}
function LevelRabbitRole:ctor()
self.last_animation = "back/move"
end
function LevelRabbitRole:ReceiveBeginPlay()
self["SpineAnimationComponent"]:SetSkin("back/move")
self["SpineAnimationComponent"]:SetAnimation(0, "animation", true)
end
function LevelRabbitRole:OnMove(location)
-- 控制器移动相应函数
self["MovementComponent"]:MoveTo(location)
end
function LevelRabbitRole:OnMoveDirectionChanged(InDirection)
-- 运动组件更新方向响应函数
local cur_animation
if(InDirection.Y >= 0) then
cur_animation = "front/move"
else
cur_animation = "back/move"
end
print("LevelRabbitRole:OnMoveDirectionChanged", cur_animation)
if cur_animation ~= self.last_animation then
self["SpineAnimationComponent"]:SetSkin(cur_animation)
self["SpineAnimationComponent"]:SetSlotsToSetupPose()
self.last_animation = cur_animation
end
end
return Class(nil, nil, LevelRabbitRole)