local LevelRabbitRole = {} function LevelRabbitRole:ctor() self.last_animation = "back/move" end function LevelRabbitRole:ReceiveBeginPlay() self["SpineAnimationComponent"]:SetSkin("back/move") self["SpineAnimationComponent"]:SetAnimation(0, "animation", true) end function LevelRabbitRole:OnMove(location) -- 控制器移动相应函数 self["MovementComponent"]:MoveTo(location) end function LevelRabbitRole:OnMoveDirectionChanged(InDirection) -- 运动组件更新方向响应函数 local cur_animation if(InDirection.Y >= 0) then cur_animation = "front/move" else cur_animation = "back/move" end print("LevelRabbitRole:OnMoveDirectionChanged", cur_animation) if cur_animation ~= self.last_animation then self["SpineAnimationComponent"]:SetSkin(cur_animation) self["SpineAnimationComponent"]:SetSlotsToSetupPose() self.last_animation = cur_animation end end return Class(nil, nil, LevelRabbitRole)