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BusyRabbit/.gitignore
wyatt fc1078f20c 成功编译C#插件 #12
添加了C#二进制相关文件的忽略
2025-10-25 05:22:01 +08:00

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# ---> UnrealEngine
# Visual Studio 2015 user specific files
.vs/
.idea/
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
.vsconfig
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries/*
Plugins/**/Binaries/*
# Builds
Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Built data for maps
*_BuiltData.uasset
# Configuration files generated by the Editor
Saved/*
# Compiled source files for the engine to use
Intermediate/*
Plugins/**/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*
BusyRabbit.uproject.DotSettings.user
Plugins/SpinePlugin/Script/SpinePlugin.Glue
Script/ManagedBusyRabbit/bin
Script/ManagedBusyRabbit/obj
Script/ManagedBusyRabbit/Properties
Script/BusyRabbit.Glue/bin
Script/BusyRabbit.Glue/BusyRabbit
Script/BusyRabbit.Glue/obj
Script/BusyRabbit.Glue/Properties
Script/BusyRabbit.Glue/AssetIds.cs
Script/BusyRabbit.Glue/GameplayTags.cs
Script/BusyRabbit.Glue/TraceChannel.cs