21 lines
495 B
C++
21 lines
495 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "AbilitySystemComponent.h"
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#include "PW_AbilitySystemComponent.generated.h"
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/**
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*
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*/
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UCLASS()
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class BUSYRABBIT_API UPW_AbilitySystemComponent : public UAbilitySystemComponent
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{
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadOnly, EditDefaultsOnly, DisplayName = "技能的Effect配置")
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TMap<FName, TSubclassOf<UGameplayEffect>> AbilityEffectConfigs;
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};
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