// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "AbilitySystemComponent.h" #include "PW_AbilitySystemComponent.generated.h" /** * */ UCLASS() class BUSYRABBIT_API UPW_AbilitySystemComponent : public UAbilitySystemComponent { GENERATED_BODY() public: UPROPERTY(BlueprintReadOnly, EditDefaultsOnly, DisplayName = "技能的Effect配置") TMap> AbilityEffectConfigs; };