36 lines
		
	
	
		
			928 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			928 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using UnrealBuildTool;
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| 
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| public class UnrealSharpCompiler : ModuleRules
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| {
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|     public UnrealSharpCompiler(ReadOnlyTargetRules Target) : base(Target)
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|     {
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|         PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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| 
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|         PublicDependencyModuleNames.AddRange(
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|             new string[]
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|             {
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|                 "Core",
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|             }
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|         );
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| 
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|         PrivateDependencyModuleNames.AddRange(
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|             new string[]
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|             {
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|                 "CoreUObject",
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|                 "Engine",
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|                 "Slate",
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|                 "SlateCore", 
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|                 "UnrealSharpCore",
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|                 "KismetCompiler",
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|                 "Kismet",
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|                 "BlueprintGraph",
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|                 "UnrealEd",
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|                 "DeveloperSettings", 
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|                 "UnrealSharpEditor", 
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|                 "AIModule", 
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|                 "StateTreeModule", 
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|                 "UnrealSharpUtilities"
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|             }
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|         );
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|     }
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| } |