using UnrealBuildTool; public class UnrealSharpCompiler : ModuleRules { public UnrealSharpCompiler(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", "UnrealSharpCore", "KismetCompiler", "Kismet", "BlueprintGraph", "UnrealEd", "DeveloperSettings", "UnrealSharpEditor", "AIModule", "StateTreeModule", "UnrealSharpUtilities" } ); } }