33 lines
		
	
	
		
			788 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			788 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using UnrealBuildTool;
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| 
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| public class UnrealSharpRuntimeGlue : ModuleRules
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| {
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|     public UnrealSharpRuntimeGlue(ReadOnlyTargetRules Target) : base(Target)
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|     {
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|         PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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| 
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|         PublicDependencyModuleNames.AddRange(
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|             new string[]
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|             {
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|                 "Core",
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|             }
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|         );
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| 
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|         PrivateDependencyModuleNames.AddRange(
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|             new string[]
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|             {
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|                 "CoreUObject",
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|                 "Engine",
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|                 "Slate",
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|                 "UnrealSharpProcHelper",
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|                 "SlateCore",
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|                 "DeveloperSettings",
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|                 "UnrealEd",
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|                 "GameplayTags"
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|             }
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|         );
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| 
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|         PublicDefinitions.Add("SkipGlueGeneration");
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|     }
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| }
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