Files
BusyRabbit/Plugins/UnrealSharp/Source/UnrealSharpRuntimeGlue/UnrealSharpRuntimeGlue.Build.cs
wyatt 648386cd73 Lua向C#逻辑迁移 一期 #13
将整个插件代码上传
2025-10-26 21:48:39 +08:00

33 lines
788 B
C#

using UnrealBuildTool;
public class UnrealSharpRuntimeGlue : ModuleRules
{
public UnrealSharpRuntimeGlue(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"UnrealSharpProcHelper",
"SlateCore",
"DeveloperSettings",
"UnrealEd",
"GameplayTags"
}
);
PublicDefinitions.Add("SkipGlueGeneration");
}
}