刀光预研
初步实现了刀光交互效果
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@ -1,8 +1,15 @@
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local DataTableUtils = require("Utils.DataTableUtils")
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local Emitter = require("Utils.Emitter")
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local EPreCookSlotType = import("EPreCookSlotType")
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--- @class PreCookSlot
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local PreCookSlot = {}
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function PreCookSlot:OnInitialized()
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self.slot_item_id = nil
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self.is_slot_item_active = false
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self.BtnMain.OnClicked:Add(function() self:BP_EmitLuaEvent("PreCookSlotClicked") end)
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end
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function PreCookSlot:Construct()
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@ -18,18 +25,57 @@ function PreCookSlot:Reset()
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end
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function PreCookSlot:SetPreCookToolID(pre_cook_tool_id)
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self:Reset()
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if not pre_cook_tool_id then return end
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function PreCookSlot:GetSlotType()
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return self.PreCookSlotType
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end
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local row_data = DataTableUtils.GetDataTableRow("PreCookItemConfig", pre_cook_tool_id)
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function PreCookSlot:GetSlotItemID()
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return self.slot_item_id
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end
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function PreCookSlot:SetPreCookItemID(pre_cook_item_id)
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self:Reset()
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if not pre_cook_item_id then return end
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local row_data = DataTableUtils.GetDataTableRow("PreCookItemConfig", pre_cook_item_id)
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if not row_data then
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return
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end
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self.SlotImg:SetBrushFromSoftTexture(row_data.DisplayResource, true)
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print("PreCookSlot:SetPreCookToolID", row_data)
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self.slot_item_id = pre_cook_item_id
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end
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function PreCookSlot:SetPreCookTool(pre_cook_tool_id)
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self:SetPreCookItemID(pre_cook_tool_id)
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end
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function PreCookSlot:SetPreCookContainer(pre_cook_container_id)
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self:SetPreCookItemID(pre_cook_container_id)
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end
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function PreCookSlot:ActiveToolSlot()
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self:PlayAnimation(self.Anim_UseTool, 0, 1, 0, 5, false)
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end
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function PreCookSlot:DeactiveToolSlot()
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self:PlayAnimation(self.Anim_UseTool, 0, 1, 1, 1, false)
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end
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function PreCookSlot:PushSlotItem()
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self:PlayAnimation(self.Anim_PushItem, 0, 1, 0, 1, false)
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end
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function PreCookSlot:ActiveContainerSlot()
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self:PlayAnimation(self.Anim_PushItem, 0, 1, 0, 1, false)
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end
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function PreCookSlot:DeactiveContianerSlot()
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print("PreCookSlot:DeactiveContianerSlot")
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self:PlayAnimation(self.Anim_PushItem, 0, 1, 1, 1, false)
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end
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return Class(nil, nil, PreCookSlot)
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