刀光预研

初步实现了刀光交互效果
This commit is contained in:
2025-08-27 00:56:05 +08:00
parent bda98b0cce
commit be6e40383d
24 changed files with 479 additions and 16 deletions

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@ -81,13 +81,9 @@ function CookManager:CheckFinishStatus()
end
function CookManager:AddCookMaterial(cook_material_id, is_auto_push)
local BusyGamePlayLibrary = import("BusyGamePlayLibrary")
local config = Utils.GetDataTableConfig(
"CookMaterialStateConfig", cook_material_id
)
BusyGamePlayLibrary.SetTest(config)
print("?>????", config)
if not config then
print("ERROR: can't find ", cook_material_id, " in CookMaterialStateConfig")
return

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@ -1,23 +1,79 @@
local EPreCookSlotType = import("EPreCookSlotType")
--- @class PreCookStationPanel
--- @field WBP_PreCookCenter PreCookCenterWidget
local PreCookStationPanel = {}
--- @class PreCookManager
local PreCookManager = {}
local PRE_COOK_TOOL_CNT = 3
local PRE_COOK_CONTAINER_CNT = 3
local PRE_COOK_MATERIAL_CNT = 5
function PreCookStationPanel:ctor()
self.cook_tool_slots = {}
end
function PreCookStationPanel:OnInitialized()
self.BackBtn.OnClicked:Add(function() self:BP_Close() end)
self.cook_container_slots = {}
self.cook_raw_slots = {}
self.cook_finished_slots = {}
self.cook_tool_slots = {}
self.all_slots = {
[EPreCookSlotType.PreCookTool] = self.cook_tool_slots,
[EPreCookSlotType.PreCookContainer] = self.cook_container_slots,
[EPreCookSlotType.PreCookRawMaterial] = self.cook_raw_slots,
[EPreCookSlotType.PreCookFinishedMaterial] = self.cook_finished_slots,
}
self.slot_clicked_callback = {
[EPreCookSlotType.PreCookTool] = self.OnToolsSlotClicked,
[EPreCookSlotType.PreCookContainer] = self.OnContainerSlotClicked,
[EPreCookSlotType.PreCookRawMaterial] = self.OnRawMaterialSlotClicked,
[EPreCookSlotType.PreCookFinishedMaterial] = self.OnFinishedMaterialSlotClicked,
}
self.actived_tool_slot_idx = nil --正在使用的预处理工具
self.actived_container_slot_idx = nil -- 正在使用的预处理容器
end
function PreCookStationPanel:OnInitialized()
self.BackBtn.OnClicked:Add(function() self:BP_Close() end)
for i = 1, PRE_COOK_TOOL_CNT do
local slot_name = "PreCookToolSlot_" .. tostring(i)
table.insert(self.cook_tool_slots, self[slot_name])
end
for i = 1, PRE_COOK_CONTAINER_CNT do
local slot_name = "PreCookContainer_" .. tostring(i)
table.insert(self.cook_container_slots, self[slot_name])
end
for i = 1, PRE_COOK_MATERIAL_CNT do
local raw_name = "PreCookRawMaterial_" .. tostring(i)
local finished_name = "PreCookFinishedMaterial_" .. tostring(i)
table.insert(self.cook_raw_slots, self[raw_name])
table.insert(self.cook_finished_slots, self[finished_name])
end
self.pre_cook_click_handles = {}
for slot_type, slots in pairs(self.all_slots) do
local callback = self.slot_clicked_callback[slot_type] or function(_, _) end
for idx, slot in pairs(slots) do
local handle = slot:BP_BindLuaEvent("PreCookSlotClicked", function()
callback(self, idx)
end)
table.insert(self.pre_cook_click_handles, handle)
end
end
self.WBP_PreCookCenter:SetEmpty()
end
function PreCookStationPanel:Construct()
self:Refresh()
end
@ -27,14 +83,102 @@ end
function PreCookStationPanel:Refresh()
self:RefreshPreCookTools()
self:RefreshPreCookContainer()
self:RefreshPreCookRawMaterial()
end
function PreCookStationPanel:RefreshPreCookTools()
local display_tools = {"PCT0001"}
local display_tools = {"PCT0001", "PCT0002"}
for i = 1, PRE_COOK_TOOL_CNT do
self.cook_tool_slots[i]:SetPreCookToolID(display_tools[i])
print(self.cook_tool_slots[i], i)
self.cook_tool_slots[i]:SetPreCookTool(display_tools[i])
end
end
function PreCookStationPanel:RefreshPreCookContainer()
local display_containers = {"PCC0001", "PCC0002"}
for i = 1, PRE_COOK_CONTAINER_CNT do
self.cook_container_slots[i]:SetPreCookContainer(display_containers[i])
end
end
function PreCookStationPanel:RefreshPreCookRawMaterial()
local display_containers = {"PCM0001", "PCM0002", "400001"}
for i = 1, PRE_COOK_MATERIAL_CNT do
self.cook_raw_slots[i]:SetPreCookContainer(display_containers[i])
end
end
function PreCookStationPanel:OnPreCookSlotClicked(slot_type, slot_item_id)
local slots = self.all_slots[slot_type]
if not slots then return end
for _, slot in pairs(slots) do
if slot:GetSlotItemID() == slot_item_id then
slot:ActiveSlot()
else
slot:DeactiveSlot()
end
end
end
function PreCookStationPanel:OnToolsSlotClicked(idx)
-- 过滤掉空的选择
local new_active_slot = self.cook_tool_slots[idx]
local slot_item_id = new_active_slot:GetSlotItemID()
if not slot_item_id then return end
-- 点了正在使用的,放回去
if idx == self.actived_tool_slot_idx then
new_active_slot:DeactiveToolSlot()
self.actived_tool_slot_idx = nil
print("deactive only", idx)
return
end
-- 之前有其他工具正在使用,放回去
if self.actived_tool_slot_idx then
self.cook_tool_slots[self.actived_tool_slot_idx]:DeactiveToolSlot()
print("deactive old", idx)
end
-- 使用新的工具
new_active_slot:ActiveToolSlot()
self.actived_tool_slot_idx = idx
print("active new", idx)
end
function PreCookStationPanel:OnContainerSlotClicked(idx)
local new_active_slot = self.cook_container_slots[idx] --- @type PreCookSlot
local old_active_slot = self.cook_container_slots[self.actived_container_slot_idx] ---@type PreCookSlot
if new_active_slot == old_active_slot then
self.actived_container_slot_idx = nil
old_active_slot:DeactiveContianerSlot()
self.WBP_PreCookCenter:RemoveContainer()
return
end
if old_active_slot then
old_active_slot:DeactiveContianerSlot()
end
new_active_slot:ActiveContainerSlot()
self.actived_container_slot_idx = idx
self.WBP_PreCookCenter:AddContainer(new_active_slot:GetSlotItemID())
end
function PreCookStationPanel:OnRawMaterialSlotClicked(idx)
local material_slot = self.cook_raw_slots[idx] --- @type PreCookSlot
local material_id = material_slot:GetSlotItemID()
if not material_id then return end
material_slot:PushSlotItem()
self.WBP_PreCookCenter:AddCookMaterial(material_id)
end
function PreCookStationPanel:OnFinishedMaterialSlotClicked(idx)
end
return Class(nil, nil, PreCookStationPanel)

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@ -0,0 +1,175 @@
local DataTableUtils = require("Utils.DataTableUtils")
local ESlateVisibility = import("ESlateVisibility")
local SlateBlueprintLibrary = import("SlateBlueprintLibrary")
local WidgetLayoutLibrary = import("WidgetLayoutLibrary")
--- @class PreCookCenterWidget
--- @field ImgContainer table
--- @field ImgCookMaterial table
local PreCookCenterWidget = {}
function PreCookCenterWidget:ctor()
self.mouse_tracks = {}
self.is_pressed = false
end
function PreCookCenterWidget:OnInitialized()
self.bHasScriptImplementedTick = true
self.BtnMain.OnReleased:Add(function()
-- self.bHasScriptImplementedTick = false
self.is_pressed = false
print("release")
end)
self.BtnMain.OnPressed:Add(function()
self.mouse_tracks = {}
self.is_pressed = true
-- self.bHasScriptImplementedTick = true
print("pressed")
end)
-- self.BtnMain.OnClicked:Add(function()
-- print("onclicked")
-- end)
end
function PreCookCenterWidget:Construct()
-- self.bHasScriptImplementedTick = true
end
function PreCookCenterWidget:Destruct()
end
function PreCookCenterWidget:SetEmpty()
self.ImgContainer:SetVisibility(ESlateVisibility.Collapsed)
self.ImgCookMaterial:SetVisibility(ESlateVisibility.Collapsed)
end
function PreCookCenterWidget:AddContainer(pre_cook_contianer_id)
local row = DataTableUtils.GetDataTableRow("PreCookItemConfig", pre_cook_contianer_id)
if not row then return end
self.ImgContainer:SetBrushFromSoftTexture(row.CenterDisplayResource, true)
self.ImgContainer:SetVisibility(ESlateVisibility.SelfHitTestInvisible)
end
function PreCookCenterWidget:RemoveContainer()
self.ImgContainer:SetVisibility(ESlateVisibility.Collapsed)
end
function PreCookCenterWidget:AddCookMaterial(pre_cook_material_id)
local row = DataTableUtils.GetDataTableRow("PreCookItemConfig", pre_cook_material_id)
if not row then return end
self.ImgCookMaterial:SetBrushFromSoftTexture(row.CenterDisplayResource, true)
self.ImgCookMaterial:SetVisibility(ESlateVisibility.SelfHitTestInvisible)
end
local function UpdateOldMouseTrack(old_mouse_tracks, delta_time)
local new_mouse_tracks = {}
-- local new_track = {x=fixed_x, y=fixed_y, remain=1.0}
for _, track in pairs(old_mouse_tracks) do
track.remain = track.remain - delta_time
if track.remain > 0 then
table.insert(new_mouse_tracks, track)
end
end
return new_mouse_tracks
end
--- 将鼠标的轨迹坐标规范到以起始点到终点所连直线为x轴的坐标系下
local function NormalizeTrackParam(mouse_tracks)
end
--- 根据指定点坐标,求解三次样条参数
local function GetSplineParams(normalize_params)
end
local function UpdateCutMaskByTracks(widget, mouse_tracks)
local FVector2D = import("Vector2D")
local FWidgetTransform = import("WidgetTransform")
if #mouse_tracks < 2 then return end
local translation, scale = FVector2D(), FVector2D()
local render_transform = FWidgetTransform()
local first_point, last_point = mouse_tracks[1], mouse_tracks[#mouse_tracks]
local delta_x = last_point.X - first_point.X
local delta_y = last_point.Y - first_point.Y
local mask_length = (delta_x^2 + delta_y^2)^0.5
translation.X, translation.Y = first_point.X, first_point.Y
scale.X, scale.Y = mask_length / 512, 1
render_transform.Scale = scale
render_transform.Translation = translation
render_transform.Angle = (math.atan(delta_y, delta_x) / (2 * math.pi)) * 360
-- render_transform.Scale = FVector2D(mask_length / 512, 1)
print(render_transform.Angle, math.atan(delta_y, delta_x))
widget:SetRenderTransform(render_transform)
--[[
/** The amount to translate the widget in slate units */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Transform, meta=( Delta = "1" ))
FVector2D Translation;
/** The scale to apply to the widget */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Transform, meta=( UIMin = "-5", UIMax = "5", Delta = "0.05" ))
FVector2D Scale;
/** The amount to shear the widget in slate units */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Transform, meta=( UIMin = "-89", ClampMin = "-89", UIMax = "89", ClampMax = "89", Delta = "1" ))
FVector2D Shear;
/** The angle in degrees to rotate */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Transform, meta=( UIMin = "-180", UIMax = "180", Delta = "1" ))
float Angle;
]]
end
function PreCookCenterWidget:Tick(geometry, delta_time)
local size = SlateBlueprintLibrary.GetLocalSize(geometry)
local cursor_pos = WidgetLayoutLibrary.GetMousePositionOnViewport(self)
local left_top = SlateBlueprintLibrary.GetLocalTopLeft(geometry)
local fixed_x = math.min(math.max(cursor_pos.X - left_top.X, 0), size.X)
local fixed_y = math.min(math.max(cursor_pos.Y - left_top.Y, 0), size.Y)
local mouse_tracks = UpdateOldMouseTrack(self.mouse_tracks, delta_time)
if self.is_pressed then
table.insert(mouse_tracks, {X=fixed_x, Y=fixed_y, remain=0.5})
end
-- 计算样条参数
local normalize_params = NormalizeTrackParam(mouse_tracks)
local A, B, C, D = GetSplineParams(normalize_params) -- Ax^3 + Bx^2 + Cx + D
-- 计算划痕位置
UpdateCutMaskByTracks(self.ImgMask, mouse_tracks)
self.mouse_tracks = mouse_tracks
-- print(fixed_x, fixed_y, #self.mouse_tracks)
end
-- function PreCookCenterWidget:LuaMouseButtonDown()
-- print("on mouse button down")
-- end
-- function PreCookCenterWidget:LuaMouseButtonUp()
-- print("on mouse button up")
-- end
return Class(nil, nil, PreCookCenterWidget)

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@ -1,8 +1,15 @@
local DataTableUtils = require("Utils.DataTableUtils")
local Emitter = require("Utils.Emitter")
local EPreCookSlotType = import("EPreCookSlotType")
--- @class PreCookSlot
local PreCookSlot = {}
function PreCookSlot:OnInitialized()
self.slot_item_id = nil
self.is_slot_item_active = false
self.BtnMain.OnClicked:Add(function() self:BP_EmitLuaEvent("PreCookSlotClicked") end)
end
function PreCookSlot:Construct()
@ -18,18 +25,57 @@ function PreCookSlot:Reset()
end
function PreCookSlot:SetPreCookToolID(pre_cook_tool_id)
self:Reset()
if not pre_cook_tool_id then return end
function PreCookSlot:GetSlotType()
return self.PreCookSlotType
end
local row_data = DataTableUtils.GetDataTableRow("PreCookItemConfig", pre_cook_tool_id)
function PreCookSlot:GetSlotItemID()
return self.slot_item_id
end
function PreCookSlot:SetPreCookItemID(pre_cook_item_id)
self:Reset()
if not pre_cook_item_id then return end
local row_data = DataTableUtils.GetDataTableRow("PreCookItemConfig", pre_cook_item_id)
if not row_data then
return
end
self.SlotImg:SetBrushFromSoftTexture(row_data.DisplayResource, true)
print("PreCookSlot:SetPreCookToolID", row_data)
self.slot_item_id = pre_cook_item_id
end
function PreCookSlot:SetPreCookTool(pre_cook_tool_id)
self:SetPreCookItemID(pre_cook_tool_id)
end
function PreCookSlot:SetPreCookContainer(pre_cook_container_id)
self:SetPreCookItemID(pre_cook_container_id)
end
function PreCookSlot:ActiveToolSlot()
self:PlayAnimation(self.Anim_UseTool, 0, 1, 0, 5, false)
end
function PreCookSlot:DeactiveToolSlot()
self:PlayAnimation(self.Anim_UseTool, 0, 1, 1, 1, false)
end
function PreCookSlot:PushSlotItem()
self:PlayAnimation(self.Anim_PushItem, 0, 1, 0, 1, false)
end
function PreCookSlot:ActiveContainerSlot()
self:PlayAnimation(self.Anim_PushItem, 0, 1, 0, 1, false)
end
function PreCookSlot:DeactiveContianerSlot()
print("PreCookSlot:DeactiveContianerSlot")
self:PlayAnimation(self.Anim_PushItem, 0, 1, 1, 1, false)
end
return Class(nil, nil, PreCookSlot)

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@ -3,6 +3,7 @@
#include "Core/PW_UserWidget.h"
#include "Core/UI/PW_UIHud.h"
#include "slua.h"
UPW_SimpleWidget::UPW_SimpleWidget():bVisible(true){
bVisible = true;
@ -27,6 +28,67 @@ void UPW_SimpleWidget::BP_SetVisible(bool InVisible){
SetVisible(InVisible);
}
FLuaWidgetEventHandle UPW_SimpleWidget::BP_BindLuaEvent(const FName& EventName, const FLuaBPVar& InLuaFunction){
FLuaWidgetEventHandle Handle;
if (!InLuaFunction.value.isFunction()) {
return Handle;
}
TMap<int32, slua::LuaVar>& FunctionPool = LuaFuncMappings.FindOrAdd(EventName);
HandleIndex += 1;
FunctionPool.Add(HandleIndex, InLuaFunction.value);
//FunctionPool[HandleIndex] = InLuaFunction.value;
Handle.EventName = EventName;
Handle.HandleIndex = HandleIndex;
return Handle;
}
void UPW_SimpleWidget::BP_UnBindLuaEvent(const FLuaWidgetEventHandle &InHandle){
TMap<int32, slua::LuaVar>* FunctionPool = LuaFuncMappings.Find(InHandle.EventName);
if (FunctionPool == nullptr) {
return;
}
FunctionPool->Remove(InHandle.HandleIndex);
}
void UPW_SimpleWidget::BP_EmitLuaEvent(const FName& EventName, const FLuaBPVar& InLuaArgs){
TMap<int32, slua::LuaVar>* FunctionPool = LuaFuncMappings.Find(EventName);
if (FunctionPool == nullptr) {
return;
}
for (auto &Pair : *FunctionPool) {
slua::LuaVar& Callback = Pair.Value;
if (!Callback.isFunction()) {
continue;
}
Callback.call(InLuaArgs.value);
}
}
FReply UPW_SimpleWidget::NativeOnMouseButtonDown(const FGeometry& InGeometry, const FPointerEvent& InMouseEvent){
slua::LuaVar SelfTable = GetSelfTable();
if (SelfTable.isTable()) {
slua::LuaVar LuaCallback = SelfTable.getFromTable<slua::LuaVar, FString>(TEXT("LuaMouseButtonDown"));
if (LuaCallback.isFunction()) {
LuaCallback.call();
}
}
return FReply::Unhandled();
//return Super::NativeOnMouseButtonDown(InGeometry, InMouseEvent);
}
FReply UPW_SimpleWidget::NativeOnMouseButtonUp(const FGeometry& InGeometry, const FPointerEvent& InMouseEvent){
slua::LuaVar SelfTable = GetSelfTable();
if (SelfTable.isTable()) {
slua::LuaVar LuaCallback = SelfTable.getFromTable<slua::LuaVar, FString>(TEXT("LuaMouseButtonUp"));
if (LuaCallback.isFunction()) {
LuaCallback.call();
}
}
return FReply::Unhandled();
//return Super::NativeOnMouseButtonUp(InGeometry, InMouseEvent);
}
void UPW_UserWidget::BP_Close(){
APW_UIHud* Hud = Cast<APW_UIHud>(GetPlayerContext().GetHUD());
if (!Hud) return;

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@ -4,6 +4,7 @@
#include "CoreMinimal.h"
#include "LuaUserWidget.h"
#include "LuaBlueprintLibrary.h"
#include "PW_UserWidget.generated.h"
UENUM(BlueprintType)
@ -16,6 +17,14 @@ enum class EWidgetLayoutType: uint8 {
};
USTRUCT(BlueprintType)
struct FLuaWidgetEventHandle {
GENERATED_BODY()
FName EventName;
int32 HandleIndex;
};
/**
*
*/
@ -33,9 +42,29 @@ public:
UFUNCTION(BlueprintCallable)
void BP_SetVisible(bool InVisible);
UFUNCTION(BlueprintCallable)
FLuaWidgetEventHandle BP_BindLuaEvent(const FName& EventName, const FLuaBPVar& InLuaFunction);
UFUNCTION(BlueprintCallable)
void BP_UnBindLuaEvent(const FLuaWidgetEventHandle& InHandle);
UFUNCTION(BlueprintCallable)
void BP_EmitLuaEvent(const FName& EventName, const FLuaBPVar& InLuaArgs);
public:
virtual FReply NativeOnMouseButtonDown(const FGeometry& InGeometry, const FPointerEvent& InMouseEvent)override;
virtual FReply NativeOnMouseButtonUp(const FGeometry& InGeometry, const FPointerEvent& InMouseEvent)override;
public:
UPROPERTY(BlueprintReadOnly)
bool bVisible;
protected: // lua相关
int32 HandleIndex = 0;
TMap<FName, TMap<int32, slua::LuaVar>> LuaFuncMappings;
};

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@ -3,8 +3,16 @@
#include "Engine/Texture2D.h"
#include "BusyPreCookTable.generated.h"
UENUM(BlueprintType)
enum class EPreCookSlotType: uint8{
PreCookTool = 0,
PreCookContainer = 1,
PreCookRawMaterial = 2,
PreCookFinishedMaterial = 3
};
USTRUCT()
USTRUCT(BlueprintType)
struct FBusyPreCookItemConfig: public FTableRowBase {
GENERATED_BODY()
@ -20,4 +28,7 @@ struct FBusyPreCookItemConfig: public FTableRowBase {
UPROPERTY(EditAnywhere, BlueprintReadOnly, DisplayName = "用于显示的资源")
TSoftObjectPtr<UTexture2D> DisplayResource;
UPROPERTY(EditAnywhere, BlueprintReadOnly, DisplayName = "放在中心时的资源")
TSoftObjectPtr<UTexture2D> CenterDisplayResource;
};