自动化烹饪流程
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@ -1,11 +1,31 @@
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local CookingBench = {}
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local Utils = require("GamePlay.Utils")
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local Emitter = require("Utils.Emitter")
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local CookManager = require("GamePlay.CookSystem.CookManager")
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local KismetSystemLibrary = import("KismetSystemLibrary")
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local ESlateVisibility = import("ESlateVisibility")
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--- 获取每次tick温度下降速度
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local function GetCoolingRate(wco)
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return 0.5
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end
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--- 获取每次点火的效率
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local function GetHeatingEfficiency(wco)
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return 8
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end
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local function GetMaxTemperature(wco)
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return 210
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end
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function CookingBench:ctor()
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self.is_cooking = false
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self.temperature = 0
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self.max_temperature = 200
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self.burn_timer = nil
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end
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@ -14,6 +34,7 @@ function CookingBench:OnInitialized()
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end
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function CookingBench:Construct()
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CookManager:Reset()
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self:UpdateCookState()
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self:UpdateFireState()
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end
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@ -27,36 +48,44 @@ end
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function CookingBench:OnRabbitClicked()
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if self.is_cooking then
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local new_value = self.temperature + 8
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if new_value > self.max_temperature then
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self.temperature = self.max_temperature
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local max = GetMaxTemperature(self)
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local once = GetHeatingEfficiency(self)
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local new_value = self.temperature + once
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if new_value > max then
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self.temperature = max
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else
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self.temperature = new_value
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end
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else
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self.is_cooking = true
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self.temperature = 100
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self.temperature = 50
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self.burn_timer = KismetSystemLibrary.K2_SetTimerDelegate(
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slua.createDelegate(function()
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local new_value = self.temperature - 1
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if new_value > 0 then
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self.temperature = new_value
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else
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self.temperature = 0
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self.is_cooking = false
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KismetSystemLibrary.K2_ClearTimerHandle(self, self.burn_timer)
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self.burn_timer = nil
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end
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self:UpdateCookState()
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self:UpdateFireState()
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end),
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0.1, true, true, 0, 0
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slua.createDelegate(function() self:CookTick() end),
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1 / 30, true, true, 0, 0
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)
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end
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self:UpdateCookState()
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self:UpdateFireState()
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end
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--- 每秒30次tick
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function CookingBench:CookTick()
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local drop_value = GetCoolingRate(self)
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local new_value = self.temperature - drop_value
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if new_value > 0 then
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self.temperature = new_value
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CookManager:Tick(self.temperature, 1 / 30)
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else
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self.temperature = 0
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self.is_cooking = false
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KismetSystemLibrary.K2_ClearTimerHandle(self, self.burn_timer)
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self.burn_timer = nil
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end
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self:UpdateCookState()
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self:UpdateFireState()
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end
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function CookingBench:UpdateCookState()
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if self.temperature > 0 then
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self.WBP_CookingProcess:SetVisible(true)
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