Files
BusyRabbit/Content/Lua/HomeLand/UI/Hearth/Widgets/CookingBench.lua
2025-08-07 00:15:18 +08:00

108 lines
2.7 KiB
Lua

local CookingBench = {}
local Utils = require("GamePlay.Utils")
local Emitter = require("Utils.Emitter")
local CookManager = require("GamePlay.CookSystem.CookManager")
local KismetSystemLibrary = import("KismetSystemLibrary")
local ESlateVisibility = import("ESlateVisibility")
--- 获取每次tick温度下降速度
local function GetCoolingRate(wco)
return 0.5
end
--- 获取每次点火的效率
local function GetHeatingEfficiency(wco)
return 8
end
local function GetMaxTemperature(wco)
return 210
end
function CookingBench:ctor()
self.is_cooking = false
self.temperature = 0
self.max_temperature = 200
self.burn_timer = nil
end
function CookingBench:OnInitialized()
self.WBP_Rabbit.OnClicked:Add(function() self:OnRabbitClicked()end)
end
function CookingBench:Construct()
CookManager:Reset()
self:UpdateCookState()
self:UpdateFireState()
end
function CookingBench:Destruct()
self.is_cooking = false
self:UpdateFireState()
end
function CookingBench:OnRabbitClicked()
if self.is_cooking then
local max = GetMaxTemperature(self)
local once = GetHeatingEfficiency(self)
local new_value = self.temperature + once
if new_value > max then
self.temperature = max
else
self.temperature = new_value
end
else
self.is_cooking = true
self.temperature = 50
self.burn_timer = KismetSystemLibrary.K2_SetTimerDelegate(
slua.createDelegate(function() self:CookTick() end),
1 / 30, true, true, 0, 0
)
end
self:UpdateCookState()
self:UpdateFireState()
end
--- 每秒30次tick
function CookingBench:CookTick()
local drop_value = GetCoolingRate(self)
local new_value = self.temperature - drop_value
if new_value > 0 then
self.temperature = new_value
CookManager:Tick(self.temperature, 1 / 30)
else
self.temperature = 0
self.is_cooking = false
KismetSystemLibrary.K2_ClearTimerHandle(self, self.burn_timer)
self.burn_timer = nil
end
self:UpdateCookState()
self:UpdateFireState()
end
function CookingBench:UpdateCookState()
if self.temperature > 0 then
self.WBP_CookingProcess:SetVisible(true)
local percent = self.temperature / self.max_temperature
self.WBP_CookingProcess.TemperatureProcess:SetPercent(percent)
else
self.WBP_CookingProcess:SetVisible(false)
end
end
function CookingBench:UpdateFireState()
if self.is_cooking == true then
self.CookingFireImg:SetVisibility(ESlateVisibility.SelfHitTestInvisible)
else
self.CookingFireImg:SetVisibility(ESlateVisibility.Collapsed)
end
end
return Class(nil, nil, CookingBench)