烹饪基本流程完成
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		| @ -98,6 +98,9 @@ struct FBusyCookMaterialStateChangeConfig : public FTableRowBase { | ||||
| 	UPROPERTY(EditAnywhere, BlueprintReadOnly, DisplayName = "用于渐变的资源") | ||||
| 	TSoftObjectPtr<UObject> TransformMask; | ||||
|  | ||||
| 	UPROPERTY(EditAnywhere, BlueprintReadOnly, DisplayName = "使用厨具后,下一个状态ID") | ||||
| 	FName CookwareNextStateID; | ||||
|  | ||||
| 	UPROPERTY(EditAnywhere, BlueprintReadOnly, DisplayName = "烹饪时长: Ms") | ||||
| 	float CookingDuration; | ||||
| }; | ||||
|  | ||||
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