烹饪基本流程完成

This commit is contained in:
2025-08-08 17:22:47 +08:00
parent b09eeeef18
commit 6fafddc43d
12 changed files with 75 additions and 6 deletions

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@ -1,14 +1,14 @@
local CookManager = {}
local Utils = require("GamePlay.Utils")
local Emitter = require("Utils.Emitter")
local CookMaterialUtils = require("Utils.Cook.CookMaterial")
local ECookingHeat = import("ECookingHeat")
--- @enum ECookCheckStatus
local ECookCheckStatus = {
Normal = 0, -- 不用做任何操作
NextState = 1, -- 可以进入下一个阶段
OverCook = 2, -- 炸锅了,结束游戏
Error = 3, -- 出现了错误
Error = 2, -- 出现了错误
}
local function TemperatureToDoneness(temperature)
@ -16,6 +16,7 @@ local function TemperatureToDoneness(temperature)
end
function CookManager:Reset()
self.current_temperature = 0 -- 当前的温度
self.temperature_thresholds = {} -- 温度临界值,缓存表格内容
self.heating_record_table = {} -- 食材受热记录表
@ -23,10 +24,11 @@ end
function CookManager:Tick(temperature, delta_time)
local need_remove_record = {} -- 记录已经到火候,或其他原因,需要移除的食材
self.current_temperature = temperature
-- 遍历,为所有的食材加热
for cook_material_id, record_table in pairs(self.heating_record_table) do
local doneness = TemperatureToDoneness(temperature) -- 获取此时的火候
local doneness = CookMaterialUtils.TemperatureToDoneness(temperature) -- 获取此时的火候
local record_value = record_table[doneness] or 0
record_table[doneness] = record_value + (delta_time * 1000)
@ -54,9 +56,6 @@ end
function CookManager:GetCookMaterialNextState(cook_material_id, doneness)
local threshold = self.temperature_thresholds[cook_material_id]
print(threshold, "here ---------------")
if not threshold then return "None" end
local state_config = threshold.CookConfig:Get(doneness)
if not state_config then return "None" end
@ -95,5 +94,18 @@ function CookManager:AddCookMaterial(cook_material_id, is_auto_push)
Emitter.EmitEvent("cook_material_change", cook_material_id, is_auto_push)
end
function CookManager:UseCookware(cookward_id)
for cook_materiad_id, _ in pairs(self.heating_record_table) do
local next_state = CookMaterialUtils.GetCookwareOpNextState(
cookward_id, cook_materiad_id, self.current_temperature
)
if next_state ~= "None" then
self:AddCookMaterial(next_state, true)
end
end
Emitter.EmitEvent("use_cookward", self.cookware_id)
end
return CookManager

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@ -5,6 +5,7 @@ local Emitter = require("Utils.Emitter")
local ESlateVisibility = import("ESlateVisibility")
function CookingPot:ctor()
self.cookware_click_handle = nil
self.cook_material_change_handle = nil
end
@ -16,10 +17,16 @@ function CookingPot:Construct()
function(cook_material_id, is_auto_push) self:OnCookMaterialChange(cook_material_id, is_auto_push) end
)
self.cookware_click_handle = Emitter.OnEvent(
"use_cookward",
function(cookware_id) self:OnUseCookware(cookware_id) end
)
end
function CookingPot:Destruct()
Emitter.OffEvent("cook_material_change", self.cook_material_change_handle)
Emitter.OffEvent("use_cookward", self.cookware_click_handle)
end
@ -34,6 +41,11 @@ function CookingPot:OnCookMaterialChange(cook_material_id, is_auto_push)
end
end
function CookingPot:OnUseCookware(cookware_id)
self:PlayAnimation(self.Anim_StirFry, 0, 1, 0, 1, false)
end
function CookingPot:OnCookSlotClicked(config)
if config == nil then return end
self.MaterialImg:SetVisibility(ESlateVisibility.SelfHitTestInvisible)

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@ -0,0 +1,22 @@
---@class Cookware
local Cookware = {}
local Emitter = require("Utils.Emitter")
local CookManager = require("GamePlay.CookSystem.CookManager")
function Cookware:OnInitialized()
self.cookware_id = 0
self.MainBtn.OnClicked:Add(function()
CookManager:UseCookware(self.cookware_id)
end)
end
function Cookware:Construct()
end
function Cookware:Destruct()
end
return Class(nil, nil, Cookware)

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@ -0,0 +1,20 @@
local CookMaterialUtils = {}
local Utils = require("GamePlay.Utils")
function CookMaterialUtils.TemperatureToDoneness(temperature)
return math.floor(temperature / 70)
end
function CookMaterialUtils.GetCookwareOpNextState(cookward_id, cook_material_id, temperature)
local config = Utils.GetDataTableConfig(
"CookMaterialStateConfig", cook_material_id
)
if not config then return nil end
local doneness = CookMaterialUtils.TemperatureToDoneness(temperature)
local doneness_config = config.CookConfig:Get(doneness)
if not doneness_config then return nil end
return doneness_config.CookwareNextStateID
end
return CookMaterialUtils

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@ -98,6 +98,9 @@ struct FBusyCookMaterialStateChangeConfig : public FTableRowBase {
UPROPERTY(EditAnywhere, BlueprintReadOnly, DisplayName = "用于渐变的资源")
TSoftObjectPtr<UObject> TransformMask;
UPROPERTY(EditAnywhere, BlueprintReadOnly, DisplayName = "使用厨具后下一个状态ID")
FName CookwareNextStateID;
UPROPERTY(EditAnywhere, BlueprintReadOnly, DisplayName = "烹饪时长: Ms")
float CookingDuration;
};