烹饪基本流程完成
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@ -1,14 +1,14 @@
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local CookManager = {}
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local Utils = require("GamePlay.Utils")
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local Emitter = require("Utils.Emitter")
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local CookMaterialUtils = require("Utils.Cook.CookMaterial")
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local ECookingHeat = import("ECookingHeat")
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--- @enum ECookCheckStatus
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local ECookCheckStatus = {
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Normal = 0, -- 不用做任何操作
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NextState = 1, -- 可以进入下一个阶段
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OverCook = 2, -- 炸锅了,结束游戏
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Error = 3, -- 出现了错误
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Error = 2, -- 出现了错误
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}
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local function TemperatureToDoneness(temperature)
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@ -16,6 +16,7 @@ local function TemperatureToDoneness(temperature)
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end
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function CookManager:Reset()
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self.current_temperature = 0 -- 当前的温度
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self.temperature_thresholds = {} -- 温度临界值,缓存表格内容
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self.heating_record_table = {} -- 食材受热记录表
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@ -23,10 +24,11 @@ end
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function CookManager:Tick(temperature, delta_time)
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local need_remove_record = {} -- 记录已经到火候,或其他原因,需要移除的食材
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self.current_temperature = temperature
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-- 遍历,为所有的食材加热
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for cook_material_id, record_table in pairs(self.heating_record_table) do
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local doneness = TemperatureToDoneness(temperature) -- 获取此时的火候
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local doneness = CookMaterialUtils.TemperatureToDoneness(temperature) -- 获取此时的火候
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local record_value = record_table[doneness] or 0
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record_table[doneness] = record_value + (delta_time * 1000)
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@ -54,9 +56,6 @@ end
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function CookManager:GetCookMaterialNextState(cook_material_id, doneness)
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local threshold = self.temperature_thresholds[cook_material_id]
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print(threshold, "here ---------------")
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if not threshold then return "None" end
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local state_config = threshold.CookConfig:Get(doneness)
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if not state_config then return "None" end
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@ -95,5 +94,18 @@ function CookManager:AddCookMaterial(cook_material_id, is_auto_push)
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Emitter.EmitEvent("cook_material_change", cook_material_id, is_auto_push)
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end
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function CookManager:UseCookware(cookward_id)
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for cook_materiad_id, _ in pairs(self.heating_record_table) do
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local next_state = CookMaterialUtils.GetCookwareOpNextState(
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cookward_id, cook_materiad_id, self.current_temperature
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)
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if next_state ~= "None" then
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self:AddCookMaterial(next_state, true)
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end
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end
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Emitter.EmitEvent("use_cookward", self.cookware_id)
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end
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return CookManager
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@ -5,6 +5,7 @@ local Emitter = require("Utils.Emitter")
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local ESlateVisibility = import("ESlateVisibility")
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function CookingPot:ctor()
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self.cookware_click_handle = nil
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self.cook_material_change_handle = nil
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end
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@ -16,10 +17,16 @@ function CookingPot:Construct()
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function(cook_material_id, is_auto_push) self:OnCookMaterialChange(cook_material_id, is_auto_push) end
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)
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self.cookware_click_handle = Emitter.OnEvent(
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"use_cookward",
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function(cookware_id) self:OnUseCookware(cookware_id) end
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)
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end
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function CookingPot:Destruct()
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Emitter.OffEvent("cook_material_change", self.cook_material_change_handle)
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Emitter.OffEvent("use_cookward", self.cookware_click_handle)
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end
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@ -34,6 +41,11 @@ function CookingPot:OnCookMaterialChange(cook_material_id, is_auto_push)
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end
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end
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function CookingPot:OnUseCookware(cookware_id)
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self:PlayAnimation(self.Anim_StirFry, 0, 1, 0, 1, false)
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end
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function CookingPot:OnCookSlotClicked(config)
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if config == nil then return end
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self.MaterialImg:SetVisibility(ESlateVisibility.SelfHitTestInvisible)
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22
Content/Lua/HomeLand/UI/Hearth/Widgets/Cookware.lua
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22
Content/Lua/HomeLand/UI/Hearth/Widgets/Cookware.lua
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@ -0,0 +1,22 @@
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---@class Cookware
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local Cookware = {}
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local Emitter = require("Utils.Emitter")
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local CookManager = require("GamePlay.CookSystem.CookManager")
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function Cookware:OnInitialized()
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self.cookware_id = 0
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self.MainBtn.OnClicked:Add(function()
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CookManager:UseCookware(self.cookware_id)
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end)
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end
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function Cookware:Construct()
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end
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function Cookware:Destruct()
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end
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return Class(nil, nil, Cookware)
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20
Content/Lua/Utils/Cook/CookMaterial.lua
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20
Content/Lua/Utils/Cook/CookMaterial.lua
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@ -0,0 +1,20 @@
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local CookMaterialUtils = {}
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local Utils = require("GamePlay.Utils")
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function CookMaterialUtils.TemperatureToDoneness(temperature)
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return math.floor(temperature / 70)
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end
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function CookMaterialUtils.GetCookwareOpNextState(cookward_id, cook_material_id, temperature)
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local config = Utils.GetDataTableConfig(
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"CookMaterialStateConfig", cook_material_id
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)
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if not config then return nil end
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local doneness = CookMaterialUtils.TemperatureToDoneness(temperature)
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local doneness_config = config.CookConfig:Get(doneness)
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if not doneness_config then return nil end
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return doneness_config.CookwareNextStateID
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end
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return CookMaterialUtils
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Content/Resource/Texture/UI/Homeland/Hearth/wokSpatula.uasset
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Content/Resource/Texture/UI/Homeland/Hearth/wokSpatula.uasset
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Content/UI/HomeLand/Hearth/Widgets/WBP_Cookware.uasset
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Content/UI/HomeLand/Hearth/Widgets/WBP_Cookware.uasset
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@ -98,6 +98,9 @@ struct FBusyCookMaterialStateChangeConfig : public FTableRowBase {
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UPROPERTY(EditAnywhere, BlueprintReadOnly, DisplayName = "用于渐变的资源")
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TSoftObjectPtr<UObject> TransformMask;
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UPROPERTY(EditAnywhere, BlueprintReadOnly, DisplayName = "使用厨具后,下一个状态ID")
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FName CookwareNextStateID;
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UPROPERTY(EditAnywhere, BlueprintReadOnly, DisplayName = "烹饪时长: Ms")
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float CookingDuration;
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};
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