烹饪基本流程完成

This commit is contained in:
2025-08-08 17:22:47 +08:00
parent b09eeeef18
commit 6fafddc43d
12 changed files with 75 additions and 6 deletions

View File

@ -98,6 +98,9 @@ struct FBusyCookMaterialStateChangeConfig : public FTableRowBase {
UPROPERTY(EditAnywhere, BlueprintReadOnly, DisplayName = "用于渐变的资源")
TSoftObjectPtr<UObject> TransformMask;
UPROPERTY(EditAnywhere, BlueprintReadOnly, DisplayName = "使用厨具后下一个状态ID")
FName CookwareNextStateID;
UPROPERTY(EditAnywhere, BlueprintReadOnly, DisplayName = "烹饪时长: Ms")
float CookingDuration;
};