烹饪基本流程完成
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@ -98,6 +98,9 @@ struct FBusyCookMaterialStateChangeConfig : public FTableRowBase {
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UPROPERTY(EditAnywhere, BlueprintReadOnly, DisplayName = "用于渐变的资源")
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TSoftObjectPtr<UObject> TransformMask;
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UPROPERTY(EditAnywhere, BlueprintReadOnly, DisplayName = "使用厨具后,下一个状态ID")
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FName CookwareNextStateID;
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UPROPERTY(EditAnywhere, BlueprintReadOnly, DisplayName = "烹饪时长: Ms")
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float CookingDuration;
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};
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