初始化提交

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2025-07-09 01:08:35 +08:00
parent d3296791cf
commit 62e0f56c60
618 changed files with 173543 additions and 0 deletions

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "AbilitySystemComponent.h"
#include "PW_AbilitySystemComponent.generated.h"
/**
*
*/
UCLASS()
class BUSYRABBIT_API UPW_AbilitySystemComponent : public UAbilitySystemComponent
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadOnly, EditDefaultsOnly, DisplayName = "技能的Effect配置")
TMap<FName, TSubclassOf<UGameplayEffect>> AbilityEffectConfigs;
};