技术方向可行
使用鼠标轨迹生成偏移应用到材质上实现扭曲技术可行
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		| @ -60,6 +60,10 @@ public: | ||||
| 	static bool GetCookMaterialStateConfig(const FName& RowName, FBusyCookMaterialStateConfig& RowData); | ||||
| 	 | ||||
| 	UFUNCTION(BlueprintPure) | ||||
| 	static FLuaBPVar TestTable(const FName& RowName); | ||||
| 	static FLuaBPVar CreateTextureBuffer(UObject* WorldContextObject); | ||||
|  | ||||
| 	UFUNCTION(BlueprintCallable) | ||||
| 	static void UpdateTextureBuffer(UTexture2D* DataTexture, TArray<float> FloatData); | ||||
|  | ||||
|  | ||||
| }; | ||||
|  | ||||
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