57 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| local BagPanel = {}
 | |
| local UIUtils = require("UI.Utils")
 | |
| local GameplayStatics = import("GameplayStatics")
 | |
| local BusyActorManagerSubSystem = import("BusyActorManagerSubSystem")
 | |
| 
 | |
| function BagPanel:ctor()
 | |
|     self.widgets = {}
 | |
| end
 | |
| function BagPanel:OnInitialized()
 | |
|     print("BagPanel:OnInitialized")
 | |
|     self.BtnClose.OnClicked:Add(function() self:Close() end)
 | |
| end
 | |
| 
 | |
| function BagPanel:Construct()
 | |
|     self["WBP_TableSwitcher"]:SetSelectedSwitcher("RoleInventory")
 | |
| end
 | |
| 
 | |
| function BagPanel:GetInventory(name)
 | |
|     if name == "Bonfire" then
 | |
|         local sub_system = BusyActorManagerSubSystem.Get(self)
 | |
|         local bonfire = sub_system:GetNearestBonfire()
 | |
|         return bonfire.Inventory
 | |
|     end
 | |
| end
 | |
| 
 | |
| function BagPanel:Close()
 | |
|     GameplayStatics.SetGamePaused(self, false)
 | |
|     UIUtils.CloseWidget(self)
 | |
| end
 | |
| 
 | |
| function BagPanel:Refresh()
 | |
|     GameplayStatics.SetGamePaused(self, true)
 | |
|     -- self:SetVisibility(ESlateVisibility.Visible)
 | |
| 
 | |
|     -- local sub_system = BusyActorManagerSubSystem.Get(self)
 | |
|     -- local bonfire = sub_system:GetNearestBonfire()
 | |
| 
 | |
|     -- bonfire.Inventory:ForEach(slua.createDelegate(function(idx, grid)
 | |
|     --     local widget = self.widgets[idx+1]
 | |
|     --     widget:SetData(grid)
 | |
|     --     widget:SetInventoryInfo(bonfire.Inventory, idx)
 | |
|     -- end))
 | |
|     -- local drop_visible = ESlateVisibility.Collapsed
 | |
|     -- self.Overlay_Confim:SetVisibility(drop_visible)
 | |
| end
 | |
| 
 | |
| 
 | |
| function BagPanel:Destruct()
 | |
| 
 | |
| end
 | |
| 
 | |
| function BagPanel:OnDestroy()
 | |
| 
 | |
| end
 | |
| 
 | |
| 
 | |
| return Class(nil, nil, BagPanel) |