Files
BusyRabbit/Script/ManagedBusyRabbit/Level/Role/BusyFoxRole.cs
wyatt dab9990b44 Lua向C#逻辑迁移 一期
创建了若干C#文件,替代对应lua文件
2025-10-25 05:53:20 +08:00

54 lines
1.6 KiB
C#

// local LevelFoxRole = {}
// local Vector2D = require("Utils.Vector2D")
// function LevelFoxRole:ctor()
// end
// function LevelFoxRole:ReceiveBeginPlay()
// self["SpineAnimationComponent"]:SetAnimation(0, "Idle/Front", true)
// self.last_animation = "Idle/Front"
// self["SpineBoneFollower"].Target = self
// self["SpineBoneFollower"].BoneName = "tail"
// self["SpineBoneFollower"].UseComponentTransform = true
// self["SpineBoneFollower"].UseScale = true
// self["TailCollision"]:SetCollisionEnabled(0)
// end
// function LevelFoxRole:OnMoveDirectionChanged(InDirection)
// -- 运动组件更新方向响应函数
// local cur_animation
// if Vector2D.Equals(InDirection, Vector2D.Zero) then -- Idle的情况
// local forward_direction = self["MovementComponent"]:GetForwardDirection()
// if(forward_direction.Y >= 0) then
// cur_animation = "Idle/Front"
// else
// cur_animation = "Idle/Back"
// end
// else
// if(InDirection.Y >= 0) then
// cur_animation = "Move/Front"
// else
// cur_animation = "Move/Back"
// end
// end
// if cur_animation ~= self.last_animation then
// self["SpineAnimationComponent"]:SetAnimation(0, cur_animation, true)
// self.last_animation = cur_animation
// end
// self["SpineAnimationComponent"]:SetTimeScale(1.0)
// end
// function LevelFoxRole:OnMove(location)
// -- 控制器移动相应函数
// self["MovementComponent"]:MoveTo(location)
// end
// return Class(nil, nil, LevelFoxRole)