63 lines
1.8 KiB
C++
63 lines
1.8 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "slua.h"
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#include "Role/BusyRole.h"
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#include "Engine/World.h"
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#include "Level/BusyLevelItem.h"
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#include "Engine/DataTable.h"
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#include "BusyActorManagerSubSystem.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "GameAsset/BusyItem.h"
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#include "LuaBlueprintLibrary.h"
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#include "BusyGamePlayLibrary.generated.h"
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/**
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*
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*/
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UCLASS()
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class BUSYRABBIT_API UBusyGameplayLibrary : public UBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable)
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static UDataTable* GetGameDataTable(const FString& TableName);
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UFUNCTION(BlueprintCallable)
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static UClass* GetGameClass(const FString& ClassName);
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UFUNCTION(BlueprintCallable)
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static UClass* GetGameUIClass(const FString& ClassName);
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UFUNCTION(BlueprintPure)
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static UWorld* K2_GetWorld(const UObject* UObj);
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UFUNCTION(BlueprintPure)
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static bool GetLevelBaseConfig(const FName& RowName, FBusyLevelBaseConfig& RowData);
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UFUNCTION(BlueprintPure)
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static bool GetLevelItemConfig(const FName& RowName, FBusyLevelItemConfig& RowData);
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UFUNCTION(BlueprintPure)
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static bool GetRoleConfig(const FName& RowName, FBusyRoleConfig& RowData);
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UFUNCTION(BlueprintPure)
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static bool GetItemResourceConfig(const FName& RowName, FBusyLevelItemResourceConfig& RowData);
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UFUNCTION(BlueprintPure)
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static bool GetLevelItemDescription(const FName& RowName, FBusyLevelItemDescription& RowData);
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UFUNCTION(BlueprintPure)
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static bool GetHomelandItemDescription(const FName& RowName, FBusyHomelandItemDescription& RowData);
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UFUNCTION(BlueprintPure)
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static bool GetItemDescription(const FName& RowName, FBusyItemDescription& RowData);
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UFUNCTION(BlueprintPure)
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static bool GetCookMaterialStateConfig(const FName& RowName, FBusyCookMaterialStateConfig& RowData);
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};
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