Files
BusyRabbit/Source/BusyRabbit/Public/Tables/BusyPreCookTable.h

24 lines
583 B
C

#pragma once
#include "CoreMinimal.h"
#include "Engine/Texture2D.h"
#include "BusyPreCookTable.generated.h"
USTRUCT()
struct FBusyPreCookItemConfig: public FTableRowBase {
GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadOnly, DisplayName = "名称")
FText Name;
UPROPERTY(EditAnywhere, BlueprintReadOnly, DisplayName = "描述")
FText Desc;
UPROPERTY(EditAnywhere, BlueprintReadOnly, DisplayName = "备注")
FString Description;
UPROPERTY(EditAnywhere, BlueprintReadOnly, DisplayName = "用于显示的资源")
TSoftObjectPtr<UTexture2D> DisplayResource;
};