90 lines
3.1 KiB
C++
90 lines
3.1 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#include "BusyGameplayLibrary.h"
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#include "BusyDataAsset.h"
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static inline const UBusyDataAsset* GetGameAsset() {
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FSoftObjectPath AssetPath(TEXT("BusyRabbit.BusyDataAsset'/Game/Data/BusyGameAsset.BusyGameAsset'"));
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return Cast<UBusyDataAsset>(AssetPath.TryLoad());
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}
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template<typename RowStruct>
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static bool GetTableConfig(const FString& TableName, const FName& RowName, RowStruct& RowData) {
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UDataTable* Table = UBusyGameplayLibrary::GetGameDataTable(TableName);
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RowStruct* Config = Table->FindRow<RowStruct>(
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RowName,
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*FString::Printf(TEXT("GetTableConfig, %s"), *RowName.ToString()),
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true
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);
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if (Config != nullptr) {
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RowData = *Config;
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return true;
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}
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else {
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return false;
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}
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}
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UDataTable* UBusyGameplayLibrary::GetGameDataTable(const FString& TableName){
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const UBusyDataAsset* GameAsset = GetGameAsset();
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if (!GameAsset) return nullptr;
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auto Table = (GameAsset->DataTableMapping.Find(TableName));
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return Table ? Table->Get() : nullptr;
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}
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UClass* UBusyGameplayLibrary::GetGameClass(const FString& ClassName){
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const UBusyDataAsset* GameAsset = GetGameAsset();
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if (!GameAsset) return nullptr;
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auto Class = (GameAsset->ClassPathMapping.Find(ClassName));
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return Class ? Class->Get() : nullptr;
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}
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UClass* UBusyGameplayLibrary::GetGameUIClass(const FString& ClassName){
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const UBusyDataAsset* GameAsset = GetGameAsset();
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if (!GameAsset) return nullptr;
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auto Class = (GameAsset->UIPathMapping.Find(ClassName));
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return Class ? Class->Get() : nullptr;
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}
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UWorld* UBusyGameplayLibrary::K2_GetWorld(const UObject* UObj){
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return UObj->GetWorld();
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}
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bool UBusyGameplayLibrary::GetLevelItemConfig(const FName& RowName, FBusyLevelItemConfig& RowData){
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return GetTableConfig<FBusyLevelItemConfig>(TEXT("LevelItems"), RowName, RowData);
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}
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bool UBusyGameplayLibrary::GetLevelItemDescription(const FName& RowName, FBusyLevelItemDescription& RowData){
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return GetTableConfig<FBusyLevelItemDescription>(TEXT("LevelItemDesc"), RowName, RowData);
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}
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bool UBusyGameplayLibrary::GetHomelandItemDescription(const FName& RowName, FBusyHomelandItemDescription& RowData){
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return GetTableConfig<FBusyHomelandItemDescription>(TEXT("HomelandItemDesc"), RowName, RowData);
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}
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bool UBusyGameplayLibrary::GetItemDescription(const FName& RowName, FBusyItemDescription& RowData){
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return GetTableConfig<FBusyItemDescription>(TEXT("ItemDesc"), RowName, RowData);
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}
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bool UBusyGameplayLibrary::GetCookMaterialStateConfig(const FName& RowName, FBusyCookMaterialStateConfig& RowData){
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return GetTableConfig<FBusyCookMaterialStateConfig>(TEXT("CookMaterialStateConfig"), RowName, RowData);
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}
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FGameplayTag UBusyGameplayLibrary::RequestGameplayTag(const FName& TagName)
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{
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return FGameplayTag::RequestGameplayTag(TagName);
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}
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#pragma optimize("",off)
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FGameplayTagContainer UBusyGameplayLibrary::RequestGameplayTags(const TArray<FName>& TagNames)
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{
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TArray<FGameplayTag> GameplayTags;
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for (const FName& TagName : TagNames)
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{
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GameplayTags.Add(FGameplayTag::RequestGameplayTag(TagName));
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}
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return FGameplayTagContainer::CreateFromArray(GameplayTags);
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}
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#pragma optimize("",on)
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