19 lines
		
	
	
		
			487 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			487 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| #include "Kismet/BlueprintFunctionLibrary.h"
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| #include "BusyAscLibrary.generated.h"
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| 
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| struct FGameplayEffectSpec;
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| class UBusyAbilityDataAssetBase;
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| 
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| UCLASS()
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| class UBusyAscLibrary : public UBlueprintFunctionLibrary
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| {
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| 	GENERATED_BODY()
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| public:
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| 	UFUNCTION(BlueprintCallable)
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| 	static UBusyAbilityDataAssetBase* GetAbilityDataAssetByEffect(const FGameplayEffectSpec& Spec);
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| 
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| 	UFUNCTION(BlueprintCallable)
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| 	static AActor* GetEffectInstigator(const FGameplayEffectSpec& Spec);
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| };
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