54 lines
1.1 KiB
C++
54 lines
1.1 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "LuaOverriderInterface.h"
|
|
#include "Subsystems/WorldSubsystem.h"
|
|
#include "BusyLevelLogicSubSystem.generated.h"
|
|
|
|
/**
|
|
*
|
|
*/
|
|
UCLASS()
|
|
class BUSYRABBIT_API UBusyLevelLogicSubSystem : public UTickableWorldSubsystem, public ILuaOverriderInterface
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
UBusyLevelLogicSubSystem();
|
|
|
|
|
|
|
|
public:
|
|
virtual void Initialize(FSubsystemCollectionBase& Collection) override;
|
|
|
|
virtual bool ShouldCreateSubsystem(UObject* Outer) const override;
|
|
|
|
|
|
virtual void Tick(float DeltaTime) override;
|
|
|
|
virtual FString GetLuaFilePath_Implementation() const override;
|
|
|
|
// 初始化(关卡加载时调用)
|
|
virtual void OnWorldBeginPlay(UWorld& InWorld)override;
|
|
|
|
// 销毁(关卡卸载时调用)
|
|
virtual void Deinitialize() override;
|
|
|
|
virtual TStatId GetStatId() const override;
|
|
|
|
|
|
|
|
public: // 需要蓝图实现接口
|
|
UFUNCTION(BlueprintImplementableEvent)
|
|
void ReceiveSubSystemInitialize();
|
|
|
|
UFUNCTION(BlueprintImplementableEvent)
|
|
void ReceiveWorldBeginPlay();
|
|
|
|
UFUNCTION(BlueprintImplementableEvent)
|
|
void ReceiveSubSystemTick(float DeltaTime);
|
|
|
|
};
|