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BusyRabbit/Script/ManagedBusyRabbit/ManagedBusyRabbit.csproj
wyatt 8c0623b397 Lua向C#逻辑迁移 一期 #13
狐狸移动,技能迁移和完善
2025-10-26 15:46:04 +08:00

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<CopyLocalLockFileAssembliesName>true</CopyLocalLockFileAssembliesName>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
<ItemGroup>
<Reference Include="UnrealSharp">
<HintPath>..\..\Plugins\UnrealSharp\Binaries\Managed\net9.0\UnrealSharp.dll</HintPath>
</Reference>
<Reference Include="UnrealSharp.Core">
<HintPath>..\..\Plugins\UnrealSharp\Binaries\Managed\net9.0\UnrealSharp.Core.dll</HintPath>
</Reference>
<Analyzer Include="..\..\Plugins\UnrealSharp\Binaries\Managed\UnrealSharp.SourceGenerators.dll" />
<ProjectReference Include="..\BusyRabbit.Glue\BusyRabbit.Glue.csproj">
<OutputItemType>Analyzer</OutputItemType>
</ProjectReference>
</ItemGroup>
</Project>