Files
BusyRabbit/Script/BusyRabbit.Glue/AssetTypes.cs
wyatt 8c0623b397 Lua向C#逻辑迁移 一期 #13
狐狸移动,技能迁移和完善
2025-10-26 15:46:04 +08:00

7 lines
214 B
C#

using UnrealSharp.CoreUObject;
public static class AssetTypes
{
public static readonly FPrimaryAssetType Map = new("Map");
public static readonly FPrimaryAssetType PrimaryAssetLabel = new("PrimaryAssetLabel");
}