31 lines
529 B
C++
31 lines
529 B
C++
#pragma once
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#include "UIController.generated.h"
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class APW_UIFrameworkHud;
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UCLASS(Blueprintable, BlueprintType)
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class UPW_UIController : public UObject
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{
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GENERATED_BODY()
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public:
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void InitUIController(APW_UIFrameworkHud* UIHud);
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void DestroyUIController();
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protected:
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UFUNCTION(BlueprintNativeEvent)
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void OnUIControllerInitialized();
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UFUNCTION(BlueprintNativeEvent)
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void OnUIControllerDestroy();
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protected:
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UPROPERTY()
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TObjectPtr<APW_UIFrameworkHud> Hud;
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UPROPERTY()
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TObjectPtr<APlayerController> PC;
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};
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