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BusyRabbit/Plugins/UnrealSharp/Managed/UnrealSharp/UnrealSharp.StaticVars/UnrealSharp.StaticVars.csproj
wyatt 648386cd73 Lua向C#逻辑迁移 一期 #13
将整个插件代码上传
2025-10-26 21:48:39 +08:00

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<DefineConstants>WITH_EDITOR</DefineConstants>
<DefineConstants Condition="'$(DisableWithEditor)' == 'true'">$(DefineConstants.Replace('WITH_EDITOR;', '').Replace('WITH_EDITOR', ''))</DefineConstants>
<DefineConstants Condition="'$(DefineAdditionalConstants)' != ''">$(DefineConstants);$(DefineAdditionalConstants)</DefineConstants>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\UnrealSharp.Core\UnrealSharp.Core.csproj" />
<ProjectReference Include="..\UnrealSharp.SourceGenerators\UnrealSharp.SourceGenerators.csproj">
<OutputItemType>Analyzer</OutputItemType>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
</Project>