41 lines
980 B
C++
41 lines
980 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "LuaOverriderInterface.h"
|
|
#include "LuaActorComponent.h"
|
|
#include "GameFramework/MovementComponent.h"
|
|
#include "BusyRoleMovement.generated.h"
|
|
|
|
|
|
UENUM(BlueprintType)
|
|
enum class ERoleMoveDirection: uint8 {
|
|
Move_Right, // 向右移动
|
|
Move_Left, // 向左移动
|
|
Move_All_Cnt // 枚举最大值
|
|
};
|
|
|
|
/**
|
|
*
|
|
*/
|
|
UCLASS()
|
|
class BUSYRABBIT_API UBusyRoleMovement : public ULuaActorComponent
|
|
//class BUSYRABBIT_API UBusyRoleMovement : public UObject, public ILuaOverriderInterface
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
UBusyRoleMovement();
|
|
public:
|
|
virtual void BeginPlay()override;
|
|
|
|
UFUNCTION(BlueprintImplementableEvent)
|
|
void ReceiveComponentTick(float DeltaTime);
|
|
|
|
UFUNCTION(BlueprintImplementableEvent)
|
|
void ReceiveComponentBeginPlay();
|
|
|
|
virtual void TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)override;
|
|
};
|