46 lines
838 B
C++
46 lines
838 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "slua.h"
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#include "CoreMinimal.h"
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#include "Engine/GameInstance.h"
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#include "BusyGameInstance.generated.h"
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/**
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*
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*/
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UCLASS()
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class BUSYRABBIT_API UBusyGameInstance : public UGameInstance
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{
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GENERATED_BODY()
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public:
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UBusyGameInstance();
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public:
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DECLARE_DYNAMIC_MULTICAST_DELEGATE(FBusyOnEndFrameDelegate);
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public:
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virtual void Init()override;
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virtual void Shutdown() override;
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public:
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void CreateLuaState();
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void CloseLuaState();
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void LuaStateInitCallback(NS_SLUA::lua_State* L);
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public:
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NS_SLUA::LuaState* state;
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protected:
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UPROPERTY(BlueprintAssignable)
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FBusyOnEndFrameDelegate OnEndFrameDelegate;
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void OnEndFrame();
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protected: // luaside
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NS_SLUA::LuaVar LuaGameInstance;
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NS_SLUA::LuaVar OnLuaEndFrame;
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};
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