30 lines
614 B
C++
30 lines
614 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "LuaActor.h"
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#include "BusyBonfire.generated.h"
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/**
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*
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*/
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UCLASS()
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class BUSYRABBIT_API ABusyBonfire : public ALuaActor
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{
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GENERATED_BODY()
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public:
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ABusyBonfire();
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public:
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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TObjectPtr<class UCapsuleComponent> CapsuleComp;
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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TObjectPtr<class USceneComponent> SceneComp;
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UPROPERTY(EditDefaultsOnly, BlueprintReadWrite)
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TObjectPtr<class UInventoryComponent> Inventory; // ²Ö¿â
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};
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