Files
BusyRabbit/Content/Lua/GamePlay/Ability/Common/Pick.lua
2025-07-09 01:08:35 +08:00

94 lines
3.1 KiB
Lua

local Ability = {}
local EBusyRoleState = import("EBusyRoleState")
local ERoleMoveDirection = import("ERoleMoveDirection")
local EBusyAnimationPhase = import("EBusyAnimationPhase")
local KismetSystemLibrary = import("KismetSystemLibrary")
local AbilitySystemBlueprintLibrary = import("AbilitySystemBlueprintLibrary")
local GetGameplayTag = require("GamePlay.Utils").GetGameplayTag
local item_pick_tag = "Change.LevelItem.Health"
local role_pick_cost_health_tag = "Change.Role.Health"
local role_pick_cost_hunger_tag = "Change.Role.Hunger"
local function GetSelfPickConsume(item_id)
end
function Ability:ctor()
self.target = nil
self.pick_phase = nil
self.delay_timer = nil
self.event_data = nil
end
function Ability:K2_ActivateAbilityFromEvent(EventData)
print("Pick Ability:K2_ActivateAbility")
self.pick_phase = EBusyAnimationPhase.PrepareCast
self:ProcessAbilityPhase()
self.event_data = EventData
self.target = EventData.Target
end
function Ability:K2_OnEndAbility()
local owner = self:GetOwningActorFromActorInfo()
if self.target:IsAlive() then
owner:TryActiveAbility("Ability.Role.Pick", self.event_data)
else
owner.proxy.state = EBusyRoleState.PickFinished
owner:UpdateRoleState()
end
end
function Ability:ProcessAbilityPhase()
local owner = self:GetOwningActorFromActorInfo()
local Animation = owner["RoleAnimation"]
Animation:PlayPickAnimation("Tree", Animation:GetMoveDirection(), self.pick_phase, 1.0)
if self.delay_timer ~= nil then
KismetSystemLibrary.K2_ClearTimerHandle(self, self.delay_timer)
end
if self.pick_phase == EBusyAnimationPhase.PrepareCast then
local delegate = slua.createDelegate(function()
self.pick_phase = EBusyAnimationPhase.Casting
self:ProcessAbilityPhase()
end)
self.delay_timer = KismetSystemLibrary.K2_SetTimerDelegate(delegate, 0.5, false, true, 0, 0)
elseif self.pick_phase == EBusyAnimationPhase.Casting then
self.pick_phase = EBusyAnimationPhase.PostCast
self:ProcessAbilityPhase()
self:ApplayEffect(owner.RoleAbility)
else
local delegate = slua.createDelegate(function()
self:K2_EndAbility()
end)
self.delay_timer = KismetSystemLibrary.K2_SetTimerDelegate(delegate, 0.2, false, true, 0, 0)
end
end
function Ability:ApplayEffect(asc)
local RoleUtils = require("GamePlay.Utils.RoleUtils")
local owner = self:GetOwningActorFromActorInfo()
-- 物品的采集效果
local item_asc = AbilitySystemBlueprintLibrary.GetAbilitySystemComponent(self.target)
local pick_handle = asc:MakeOutgoingSpec(
self.AbilityEffectConfigs:Get("LevelItem"), 1, asc:MakeEffectContext()
)
AbilitySystemBlueprintLibrary.AssignTagSetByCallerMagnitude(
pick_handle, GetGameplayTag(item_pick_tag), -owner.RoleConfig.PickEffect
)
-- 自己的消耗
RoleUtils.ChangeHunger(owner,-self.target.LevelItemConfig.PickHungerCost)
asc:BP_ApplyGameplayEffectSpecToTarget(pick_handle, item_asc)
end
return Class(nil, nil, Ability)