Files
BusyRabbit/Plugins/UnrealSharp/Source/UnrealSharpEditor/CSUnrealSharpEditorSettings.cpp
wyatt 648386cd73 Lua向C#逻辑迁移 一期 #13
将整个插件代码上传
2025-10-26 21:48:39 +08:00

17 lines
454 B
C++

#include "CSUnrealSharpEditorSettings.h"
UCSUnrealSharpEditorSettings::UCSUnrealSharpEditorSettings()
{
CategoryName = "Plugins";
}
FString UCSUnrealSharpEditorSettings::GetBuildConfigurationString() const
{
return StaticEnum<ECSBuildConfiguration>()->GetNameStringByValue(BuildConfiguration);
}
FString UCSUnrealSharpEditorSettings::GetLogVerbosityString() const
{
return StaticEnum<ECSLoggerVerbosity>()->GetNameStringByValue(LogVerbosity);
}