Files
BusyRabbit/Plugins/UnrealSharp/Source/UnrealSharpEditor/CSStyle.cpp
wyatt 648386cd73 Lua向C#逻辑迁移 一期 #13
将整个插件代码上传
2025-10-26 21:48:39 +08:00

58 lines
1.5 KiB
C++

#include "CSStyle.h"
#include "Framework/Application/SlateApplication.h"
#include "Styling/SlateStyleRegistry.h"
#include "Interfaces/IPluginManager.h"
#include "Styling/SlateStyleMacros.h"
#define RootToContentDir Style->RootToContentDir
TSharedPtr<FSlateStyleSet> FCSStyle::StyleInstance = nullptr;
void FCSStyle::Initialize()
{
if (!StyleInstance.IsValid())
{
StyleInstance = Create();
FSlateStyleRegistry::RegisterSlateStyle(*StyleInstance);
}
}
void FCSStyle::Shutdown()
{
FSlateStyleRegistry::UnRegisterSlateStyle(*StyleInstance);
ensure(StyleInstance.IsUnique());
StyleInstance.Reset();
}
void FCSStyle::ReloadTextures()
{
if (FSlateApplication::IsInitialized())
{
FSlateApplication::Get().GetRenderer()->ReloadTextureResources();
}
}
const ISlateStyle& FCSStyle::Get()
{
return *StyleInstance;
}
FName FCSStyle::GetStyleSetName()
{
static FName StyleSetName(TEXT("UnrealSharpStyle"));
return StyleSetName;
}
TSharedRef<FSlateStyleSet> FCSStyle::Create()
{
const FVector2D Icon40x40(40.0f, 40.0f);
TSharedRef<FSlateStyleSet> Style = MakeShareable(new FSlateStyleSet("UnrealSharpStyle"));
Style->SetContentRoot(IPluginManager::Get().FindPlugin(UE_PLUGIN_NAME)->GetBaseDir() / TEXT("Resources"));
Style->Set("UnrealSharp.Toolbar", new IMAGE_BRUSH(TEXT("Icon_Default_40x"), Icon40x40));
Style->Set("UnrealSharp.Toolbar.Modified", new IMAGE_BRUSH(TEXT("Icon_Modified_40x"), Icon40x40));
Style->Set("UnrealSharp.Toolbar.Fail", new IMAGE_BRUSH(TEXT("Icon_Fail_40x"), Icon40x40));
return Style;
}