Files
BusyRabbit/Plugins/slua_unreal/External/luasocket/select.h
2025-07-09 01:08:35 +08:00

20 lines
614 B
C++

#ifndef SELECT_H
#define SELECT_H
/*=========================================================================*\
* Select implementation
* LuaSocket toolkit
*
* Each object that can be passed to the select function has to export
* method getfd() which returns the descriptor to be passed to the
* underlying select function. Another method, dirty(), should return
* true if there is data ready for reading (required for buffered input).
\*=========================================================================*/
namespace NS_SLUA {
int select_open(lua_State *L);
} // end NS_SLUA
#endif /* SELECT_H */