Files
BusyRabbit/Content/Lua/Level/Actor/LevelRabbitRole.lua
2025-10-08 02:52:32 +08:00

59 lines
1.7 KiB
Lua

local LevelRabbitRole = {}
function LevelRabbitRole:ctor()
self.last_animation = "back/move"
end
function LevelRabbitRole:ReceiveBeginPlay()
-- self["SpineAnimationComponent"]:SetSkin("back/move");
-- self["SpineAnimationComponent"]:SetAnimation(0, "animation", true);
end
function LevelRabbitRole:OnMove(location)
-- 控制器移动相应函数
self["MovementComponent"]:MoveTo(location)
end
function LevelRabbitRole:UpdateMoveDirection(InDirection)
-- 运动组件更新方向响应函数
local cur_animation
if(InDirection.Y >= 0) then
cur_animation = "front/move"
else
cur_animation = "back/move"
end
if cur_animation ~= self.last_animation then
self["SpineAnimationComponent"]:SetSkin(cur_animation)
self["SpineAnimationComponent"]:SetSlotsToSetupPose()
self.last_animation = cur_animation
end
end
-- function LevelRabbitRole:OnDetachCamera()
-- print(self, "LevelRabbitRole.OnDetachCamera")
-- -- 禁用弹簧臂的附着
-- self["SpringArmComponent"].bEnableCameraRotationLag = true
-- self["SpringArmComponent"].CameraRotationLagSpeed = 0
-- -- 保持当前位置,停止跟随
-- self["SpringArmComponent"].bInheritPitch = true
-- self["SpringArmComponent"].bInheritYaw = true
-- self["SpringArmComponent"].bInheritRoll = true
-- -- (Pitch=0.000000,Yaw=-90.000000,Roll=0.000000)
-- end
-- function LevelRabbitRole:OnReattachCamera()
-- print(self, "LevelRabbitRole.OnReattachCamera")
-- end
-- function LevelRabbitRole:OnMoveCamera(direction)
-- print(self, "LevelRabbitRole.OnMoveCamera", direction.X, direction.Y)
-- end
return Class(nil, nil, LevelRabbitRole)