73 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "UnrealSharpRuntimeGlue.h"
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| #include "CSGlueGenerator.h"
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| #include "CSRuntimeGlueSettings.h"
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| #include "Logging/StructuredLog.h"
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| 
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| #define LOCTEXT_NAMESPACE "FUnrealSharpRuntimeGlueModule"
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| 
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| DEFINE_LOG_CATEGORY(LogUnrealSharpRuntimeGlue);
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| 
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| void FUnrealSharpRuntimeGlueModule::StartupModule()
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| {
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| 	FModuleManager::Get().OnModulesChanged().AddRaw(this, &FUnrealSharpRuntimeGlueModule::OnModulesChanged);
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| 	InitializeRuntimeGlueGenerators();
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| }
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| 
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| void FUnrealSharpRuntimeGlueModule::ShutdownModule()
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| {
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| 
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| }
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| 
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| void FUnrealSharpRuntimeGlueModule::ForceRefreshRuntimeGlue()
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| {
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| 	for (const TPair<TObjectKey<UClass>, UCSGlueGenerator*>& Pair : RuntimeGlueGenerators)
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| 	{
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| 		if (!IsValid(Pair.Value))
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| 		{
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| 			UObject* Object = Pair.Value;
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| 			UE_LOGFMT(LogUnrealSharpRuntimeGlue, Warning, "Runtime glue generator {0} is not valid. Skipping refresh", *Object->GetName());
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| 			continue;
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| 		}
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| 
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| 		Pair.Value->ForceRefresh();
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| 	}
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| }
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| 
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| void FUnrealSharpRuntimeGlueModule::InitializeRuntimeGlueGenerators()
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| {
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| 	const UCSRuntimeGlueSettings* Settings = GetDefault<UCSRuntimeGlueSettings>();
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| 
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| 	for (const TSoftClassPtr<UCSGlueGenerator>& Generator : Settings->Generators)
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| 	{
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| 		if (Generator.IsNull())
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| 		{
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| 			UE_LOGFMT(LogUnrealSharpRuntimeGlue, Log, "{0} is null. Can't create generator", *Generator.ToString());
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| 			continue;
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| 		}
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| 
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| 		UClass* GeneratorClass = Generator.Get();
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| 		if (!GeneratorClass || RuntimeGlueGenerators.Contains(GeneratorClass))
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| 		{
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| 			continue;
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| 		}
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| 
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| 		UCSGlueGenerator* GeneratorInstance = NewObject<UCSGlueGenerator>(GetTransientPackage(), GeneratorClass, NAME_None, RF_Standalone);
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| 		RuntimeGlueGenerators.Add(GeneratorClass, GeneratorInstance);
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| 
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| 		GeneratorInstance->Initialize();
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| 	}
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| }
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| 
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| void FUnrealSharpRuntimeGlueModule::OnModulesChanged(FName ModuleName, EModuleChangeReason Reason)
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| {
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| 	if (Reason != EModuleChangeReason::ModuleLoaded)
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| 	{
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| 		return;
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| 	}
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| 
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| 	InitializeRuntimeGlueGenerators();
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| }
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| 
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| #undef LOCTEXT_NAMESPACE
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|     
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| IMPLEMENT_MODULE(FUnrealSharpRuntimeGlueModule, UnrealSharpRuntimeGlue) |