31 lines
919 B
C#
31 lines
919 B
C#
using System;
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using EpicGames.UHT.Types;
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namespace UnrealSharpScriptGenerator.PropertyTranslators;
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public class NamePropertyTranslator : BlittableTypePropertyTranslator
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{
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public NamePropertyTranslator() : base(typeof(UhtNameProperty), "FName", PropertyKind.Unknown)
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{
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}
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public override bool ExportDefaultParameter => false;
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public override string GetNullValue(UhtProperty property)
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{
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return "default(FName)";
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}
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public override void ExportCppDefaultParameterAsLocalVariable(GeneratorStringBuilder builder, string variableName, string defaultValue,
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UhtFunction function, UhtProperty paramProperty)
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{
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if (defaultValue == "None")
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{
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builder.AppendLine($"FName {variableName} = FName.None;");
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}
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else
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{
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builder.AppendLine($"FName {variableName} = new FName(\"{defaultValue}\");");
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}
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}
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} |