Files
BusyRabbit/Plugins/UnrealSharp/Managed/UnrealSharpPrograms/UnrealSharpWeaver/Utilities/PropertyUtilities.cs
wyatt 648386cd73 Lua向C#逻辑迁移 一期 #13
将整个插件代码上传
2025-10-26 21:48:39 +08:00

24 lines
816 B
C#

using Mono.Cecil;
using Mono.Collections.Generic;
namespace UnrealSharpWeaver.Utilities;
public static class PropertyUtilities
{
public static readonly string UPropertyAttribute = "UPropertyAttribute";
public static CustomAttribute? GetUProperty(Collection<CustomAttribute> attributes)
{
return attributes.FindAttributeByType(WeaverImporter.UnrealSharpAttributesNamespace, UPropertyAttribute);
}
public static CustomAttribute? GetUProperty(this IMemberDefinition typeDefinition)
{
return typeDefinition.CustomAttributes.FindAttributeByType(WeaverImporter.UnrealSharpAttributesNamespace, UPropertyAttribute);
}
public static bool IsUProperty(this IMemberDefinition property)
{
return GetUProperty(property.CustomAttributes) != null;
}
}