343 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			343 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Xml;
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| using Newtonsoft.Json;
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| 
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| namespace UnrealSharpBuildTool.Actions;
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| 
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| public class GenerateProject : BuildToolAction
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| {
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|     private string _projectPath = string.Empty;
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|     private string _projectFolder = string.Empty;
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|     private string _projectRoot = string.Empty;
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|     
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|     bool ContainsUPluginOrUProjectFile(string folder)
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|     {
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|         string[] files = Directory.GetFiles(folder, "*.*", SearchOption.AllDirectories);
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|         
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|         foreach (string file in files)
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|         {
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|             if (file.EndsWith(".uplugin", StringComparison.OrdinalIgnoreCase) || file.EndsWith(".uproject", StringComparison.OrdinalIgnoreCase))
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|             {
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|                 return true;
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|             }
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|         }
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| 
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|         return false;
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|     }
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| 
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|     public override bool RunAction()
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|     {
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|         string folder = Program.TryGetArgument("NewProjectFolder");
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|         _projectRoot = Program.TryGetArgument("ProjectRoot");
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|         
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|         if (!ContainsUPluginOrUProjectFile(_projectRoot))
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|         {
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|             throw new InvalidOperationException("Project folder must contain a .uplugin or .uproject file.");
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|         }
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|         
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|         if (folder == _projectRoot)
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|         {
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|             folder = Path.Combine(folder, "Script");
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|         }
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| 
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|         string projectName = Program.TryGetArgument("NewProjectName");
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|         string csProjFileName = $"{projectName}.csproj";
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| 
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|         if (!Directory.Exists(folder))
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|         {
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|             Directory.CreateDirectory(folder);
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|         }
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| 
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|         _projectFolder = Path.Combine(folder, projectName);
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|         _projectPath = Path.Combine(_projectFolder, csProjFileName);
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| 
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|         string version = Program.GetVersion();
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|         using BuildToolProcess generateProjectProcess = new BuildToolProcess();
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| 
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|         // Create a class library.
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|         generateProjectProcess.StartInfo.ArgumentList.Add("new");
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|         generateProjectProcess.StartInfo.ArgumentList.Add("classlib");
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| 
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|         // Assign project name to the class library.
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|         generateProjectProcess.StartInfo.ArgumentList.Add("-n");
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|         generateProjectProcess.StartInfo.ArgumentList.Add(projectName);
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| 
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|         // Set the target framework to the current version.
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|         generateProjectProcess.StartInfo.ArgumentList.Add("-f");
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|         generateProjectProcess.StartInfo.ArgumentList.Add(version);
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| 
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|         generateProjectProcess.StartInfo.WorkingDirectory = folder;
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| 
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|         if (!generateProjectProcess.StartBuildToolProcess())
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|         {
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|             return false;
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|         }
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| 
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|         // dotnet new class lib generates a file named Class1, remove it.
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|         string myClassFile = Path.Combine(_projectFolder, "Class1.cs");
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|         if (File.Exists(myClassFile))
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|         {
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|             File.Delete(myClassFile);
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|         }
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| 
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|         string slnPath = Program.GetSolutionFile();
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|         if (!File.Exists(slnPath))
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|         {
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|             GenerateSolution generateSolution = new GenerateSolution();
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|             generateSolution.RunAction();
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|         }
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| 
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|         if (Program.HasArgument("SkipUSharpProjSetup"))
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|         {
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|             return true;
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|         }
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| 
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|         AddLaunchSettings();
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|         ModifyCSProjFile();
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| 
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|         string relativePath = Path.GetRelativePath(Program.GetScriptFolder(), _projectPath);
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|         AddProjectToSln(relativePath);
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| 
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|         return true;
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|     }
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| 
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|     public static void AddProjectToSln(string relativePath)
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|     {
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|         AddProjectToSln([relativePath]);
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|     }
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| 
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|     public static void AddProjectToSln(List<string> relativePaths)
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|     {
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|         foreach (IGrouping<string, string> projects in GroupPathsBySolutionFolder(relativePaths))
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|         {
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|             using BuildToolProcess addProjectToSln = new BuildToolProcess();
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|             addProjectToSln.StartInfo.ArgumentList.Add("sln");
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|             addProjectToSln.StartInfo.ArgumentList.Add("add");
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| 
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|             foreach (string relativePath in projects)
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|             {
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|                 addProjectToSln.StartInfo.ArgumentList.Add(relativePath);
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|             }
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| 
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|             addProjectToSln.StartInfo.ArgumentList.Add("-s");
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|             addProjectToSln.StartInfo.ArgumentList.Add(projects.Key);
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| 
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|             addProjectToSln.StartInfo.WorkingDirectory = Program.GetScriptFolder();
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|             addProjectToSln.StartBuildToolProcess();
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|         }
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|     }
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| 
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|     private static IEnumerable<IGrouping<string, string>> GroupPathsBySolutionFolder(List<string> relativePaths)
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|     {
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|         return relativePaths.GroupBy(GetPathRelativeToProject)!;
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|     }
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| 
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|     private static string GetPathRelativeToProject(string path)
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|     {
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|         var fullPath = Path.GetFullPath(path, Program.GetScriptFolder());
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|         var relativePath = Path.GetRelativePath(Program.GetProjectDirectory(), fullPath);
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|         var projectDirName = Path.GetDirectoryName(relativePath)!;
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| 
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|         // If we're in the script folder we want these to be in the Script solution folder, otherwise we want these to
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|         // be in the directory for the plugin itself.
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|         var containingDirName = Path.GetDirectoryName(projectDirName)!;
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|         return containingDirName == "Script" ? containingDirName : Path.GetDirectoryName(containingDirName)!;
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|     }
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| 
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|     private void ModifyCSProjFile()
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|     {
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|         try
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|         {
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|             XmlDocument csprojDocument = new XmlDocument();
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|             csprojDocument.Load(_projectPath);
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| 
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|             if (csprojDocument.SelectSingleNode("//ItemGroup") is not XmlElement newItemGroup)
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|             {
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|                 newItemGroup = csprojDocument.CreateElement("ItemGroup");
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|                 csprojDocument.DocumentElement!.AppendChild(newItemGroup);
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|             }
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| 
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|             AppendProperties(csprojDocument);
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|             AppendConstantDefines(csprojDocument);
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| 
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|             AppendReference(csprojDocument, newItemGroup, "UnrealSharp", GetPathToBinaries());
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|             AppendReference(csprojDocument, newItemGroup, "UnrealSharp.Core", GetPathToBinaries());
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| 
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|             AppendSourceGeneratorReference(csprojDocument, newItemGroup);
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| 
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|             if (!Program.HasArgument("SkipIncludeProjectGlue"))
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|             {
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|                 AppendGeneratedCode(csprojDocument, newItemGroup);
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|             }
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| 
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|             foreach (string dependency in Program.GetArguments("Dependency"))
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|             {
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|                 AddDependency(csprojDocument, newItemGroup, dependency);
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|             }
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| 
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|             csprojDocument.Save(_projectPath);
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|         }
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|         catch (Exception ex)
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|         {
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|             throw new InvalidOperationException($"An error occurred while updating the .csproj file: {ex.Message}", ex);
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|         }
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|     }
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| 
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|     private void AddProperty(string name, string value, XmlDocument doc, XmlNode propertyGroup)
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|     {
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|         XmlNode? newProperty = propertyGroup.SelectSingleNode(name);
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| 
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|         if (newProperty == null)
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|         {
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|             newProperty = doc.CreateElement(name);
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|             propertyGroup.AppendChild(newProperty);
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|         }
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| 
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|         newProperty.InnerText = value;
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|     }
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| 
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|     private void AppendProperties(XmlDocument doc)
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|     {
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|         XmlNode? propertyGroup = doc.SelectSingleNode("//PropertyGroup");
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| 
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|         if (propertyGroup == null)
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|         {
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|             propertyGroup = doc.CreateElement("PropertyGroup");
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|         }
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| 
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|         AddProperty("CopyLocalLockFileAssembliesName", "true", doc, propertyGroup);
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|         AddProperty("AllowUnsafeBlocks", "true", doc, propertyGroup);
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|         AddProperty("EnableDynamicLoading", "true", doc, propertyGroup);
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|     }
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|     
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|     private void AddConstDefine(string value, XmlDocument doc, XmlNode propertyGroup, string? condition = null)
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|     {
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|         var newProperty = doc.CreateElement("DefineConstants");
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|         propertyGroup.AppendChild(newProperty);
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|         newProperty.InnerText = value;
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|         if (condition is not null)
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|         {
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|             newProperty.SetAttribute("Condition", condition);
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|         }
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|     }
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|     
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|     private void AppendConstantDefines(XmlDocument doc)
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|     {
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|         var propertyGroup = doc.CreateElement("PropertyGroup");
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| 
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|         AddConstDefine("WITH_EDITOR", doc, propertyGroup);
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|         AddConstDefine("$(DefineConstants.Replace('WITH_EDITOR;', '').Replace('WITH_EDITOR', ''))", doc, propertyGroup, 
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|             "'$(DisableWithEditor)' == 'true'");
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|         AddConstDefine("$(DefineConstants);$(DefineAdditionalConstants)", doc, propertyGroup, 
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|             "'$(DefineAdditionalConstants)' != ''");
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|     }
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| 
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|     private string GetPathToBinaries()
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|     {
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|         string directoryPath = Path.GetDirectoryName(_projectPath)!;
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|         string unrealSharpPath = GetRelativePathToUnrealSharp(directoryPath);
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|         return Path.Combine(unrealSharpPath, "Binaries", "Managed");
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|     }
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| 
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|     private void AppendReference(XmlDocument doc, XmlElement itemGroup, string referenceName, string binPath)
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|     {
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|         XmlElement referenceElement = doc.CreateElement("Reference");
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|         referenceElement.SetAttribute("Include", referenceName);
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| 
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|         XmlElement hintPath = doc.CreateElement("HintPath");
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|         hintPath.InnerText = Path.Combine(binPath, Program.GetVersion(), referenceName + ".dll");
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|         referenceElement.AppendChild(hintPath);
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|         itemGroup.AppendChild(referenceElement);
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|     }
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| 
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|     private void AppendSourceGeneratorReference(XmlDocument doc, XmlElement itemGroup)
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|     {
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|         string sourceGeneratorPath = Path.Combine(GetPathToBinaries(), "UnrealSharp.SourceGenerators.dll");
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|         XmlElement sourceGeneratorReference = doc.CreateElement("Analyzer");
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|         sourceGeneratorReference.SetAttribute("Include", sourceGeneratorPath);
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|         itemGroup.AppendChild(sourceGeneratorReference);
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|     }
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| 
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|     private void AppendPackageReference(XmlDocument doc, XmlElement itemGroup, string packageName, string packageVersion)
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|     {
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|         XmlElement packageReference = doc.CreateElement("PackageReference");
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|         packageReference.SetAttribute("Include", packageName);
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|         packageReference.SetAttribute("Version", packageVersion);
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|         itemGroup.AppendChild(packageReference);
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|     }
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| 
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|     private void AppendGeneratedCode(XmlDocument doc, XmlElement itemGroup)
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|     {
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|         string providedGlueName = Program.TryGetArgument("GlueProjectName");
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|         string scriptFolder = string.IsNullOrEmpty(_projectRoot) ? Program.GetScriptFolder() : Path.Combine(_projectRoot, "Script");
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|         string generatedGluePath = Path.Combine(scriptFolder, providedGlueName, $"{providedGlueName}.csproj");
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|         AddDependency(doc, itemGroup, generatedGluePath);
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|     }
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| 
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|     private void AddDependency(XmlDocument doc, XmlElement itemGroup, string dependency)
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|     {
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|         string relativePath = GetRelativePath(_projectFolder, dependency);
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| 
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|         XmlElement generatedCode = doc.CreateElement("ProjectReference");
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|         generatedCode.SetAttribute("Include", relativePath);
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|         itemGroup.AppendChild(generatedCode);
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|     }
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| 
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|     private string GetRelativePathToUnrealSharp(string basePath)
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|     {
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|         string targetPath = Path.Combine(basePath, Program.BuildToolOptions.PluginDirectory);
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|         return GetRelativePath(basePath, targetPath);
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|     }
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| 
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|     public static string GetRelativePath(string basePath, string targetPath)
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|     {
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|         Uri baseUri = new Uri(basePath.EndsWith(Path.DirectorySeparatorChar.ToString())
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|                 ? basePath
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|                 : basePath + Path.DirectorySeparatorChar);
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|         Uri targetUri = new Uri(targetPath);
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|         Uri relativeUri = baseUri.MakeRelativeUri(targetUri);
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|         return OperatingSystem.IsWindows() ? Uri.UnescapeDataString(relativeUri.ToString()).Replace('/', '\\') : Uri.UnescapeDataString(relativeUri.ToString());
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|     }
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| 
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|     void AddLaunchSettings()
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|     {
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|         string csProjectPath = Path.Combine(Program.GetScriptFolder(), _projectFolder);
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|         string propertiesDirectoryPath = Path.Combine(csProjectPath, "Properties");
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|         string launchSettingsPath = Path.Combine(propertiesDirectoryPath, "launchSettings.json");
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| 
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|         if (!Directory.Exists(propertiesDirectoryPath))
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|         {
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|             Directory.CreateDirectory(propertiesDirectoryPath);
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|         }
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| 
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|         if (File.Exists(launchSettingsPath))
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|         {
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|             return;
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|         }
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| 
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|         Program.CreateOrUpdateLaunchSettings(launchSettingsPath);
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|     }
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| }
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| 
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| public class Root
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| {
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|     [JsonProperty("profiles")]
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|     public Profiles Profiles { get; set; } = new Profiles();
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| }
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| public class Profiles
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| {
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|     [JsonProperty("UnrealSharp")]
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|     public Profile ProfileName { get; set; } = new Profile();
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| }
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| 
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| public class Profile
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| {
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|     [JsonProperty("commandName")]
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|     public string CommandName { get; set; } = string.Empty;
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| 
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|     [JsonProperty("executablePath")]
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|     public string ExecutablePath { get; set; } = string.Empty;
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| 
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|     [JsonProperty("commandLineArgs")]
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|     public string CommandLineArgs { get; set; } = string.Empty;
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| }
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