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wyatt 648386cd73 Lua向C#逻辑迁移 一期 #13
将整个插件代码上传
2025-10-26 21:48:39 +08:00

19 lines
360 B
C++

#include "UnrealSharpUtilities.h"
#define LOCTEXT_NAMESPACE "FUnrealSharpUtilitiesModule"
DEFINE_LOG_CATEGORY(LogUnrealSharpUtilities);
void FUnrealSharpUtilitiesModule::StartupModule()
{
}
void FUnrealSharpUtilitiesModule::ShutdownModule()
{
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FUnrealSharpUtilitiesModule, UnrealSharpUtilities)