Files
BusyRabbit/Plugins/UnrealSharp/Source/UnrealSharpEditor/UnrealSharpEditorModuleExporter.cpp
wyatt 648386cd73 Lua向C#逻辑迁移 一期 #13
将整个插件代码上传
2025-10-26 21:48:39 +08:00

14 lines
441 B
C++

#include "UnrealSharpEditorModuleExporter.h"
#include "UnrealSharpProcHelper/CSProcHelper.h"
void UFUnrealSharpEditorModuleExporter::InitializeUnrealSharpEditorCallbacks(FCSManagedUnrealSharpEditorCallbacks Callbacks)
{
FUnrealSharpEditorModule::Get().InitializeUnrealSharpEditorCallbacks(Callbacks);
}
void UFUnrealSharpEditorModuleExporter::GetProjectPaths(TArray<FString>* Paths)
{
FCSProcHelper::GetAllProjectPaths(*Paths, true);
}