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wyatt 648386cd73 Lua向C#逻辑迁移 一期 #13
将整个插件代码上传
2025-10-26 21:48:39 +08:00

50 lines
1.1 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "EditorSubsystem.h"
#include "CSEditorSubsystem.generated.h"
UCLASS(Blueprintable, BlueprintType, Abstract)
class UCSEditorSubsystem : public UEditorSubsystem
{
GENERATED_BODY()
// USubsystem Begin
virtual void Initialize(FSubsystemCollectionBase& Collection) override
{
Super::Initialize(Collection);
K2_Initialize();
}
virtual void Deinitialize() override
{
Super::Deinitialize();
K2_Deinitialize();
}
virtual bool ShouldCreateSubsystem(UObject* Outer) const override
{
if (!Super::ShouldCreateSubsystem(Outer))
{
return false;
}
return K2_ShouldCreateSubsystem();
}
// End
protected:
UFUNCTION(BlueprintImplementableEvent, meta = (ScriptName = "ShouldCreateSubsystem"), Category = "Managed Subsystems")
bool K2_ShouldCreateSubsystem() const;
UFUNCTION(BlueprintImplementableEvent, meta = (ScriptName = "Initialize"), Category = "Managed Subsystems")
void K2_Initialize();
UFUNCTION(BlueprintImplementableEvent, meta = (ScriptName = "Deinitialize"), Category = "Managed Subsystems")
void K2_Deinitialize();
};