Files
wyatt 648386cd73 Lua向C#逻辑迁移 一期 #13
将整个插件代码上传
2025-10-26 21:48:39 +08:00

18 lines
323 B
C++

#include "UnrealSharpBinds.h"
#define LOCTEXT_NAMESPACE "FUnrealSharpBindsModule"
DEFINE_LOG_CATEGORY(LogUnrealSharpBinds);
void FUnrealSharpBindsModule::StartupModule()
{
}
void FUnrealSharpBindsModule::ShutdownModule()
{
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FUnrealSharpBindsModule, UnrealSharpBinds)