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wyatt 648386cd73 Lua向C#逻辑迁移 一期 #13
将整个插件代码上传
2025-10-26 21:48:39 +08:00

17 lines
560 B
C#

using Mono.Cecil;
using UnrealSharpWeaver.Utilities;
namespace UnrealSharpWeaver.MetaData;
public class DelegateMetaData : TypeReferenceMetadata
{
public FunctionMetaData Signature { get; set; }
public DelegateMetaData(FunctionMetaData signature, TypeReference member, string attributeName = "", EFunctionFlags functionFlags = EFunctionFlags.None) : base(member, attributeName)
{
Name = DelegateUtilities.GetUnrealDelegateName(member);
Signature = signature;
Signature.FunctionFlags |= functionFlags;
}
}