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wyatt 648386cd73 Lua向C#逻辑迁移 一期 #13
将整个插件代码上传
2025-10-26 21:48:39 +08:00

84 lines
2.7 KiB
C#

using System.Reflection;
using CommandLine;
using CommandLine.Text;
namespace UnrealSharpBuildTool;
public enum BuildAction : int
{
Build,
Clean,
GenerateProject,
UpdateProjectDependencies,
Rebuild,
Weave,
PackageProject,
GenerateSolution,
BuildWeave,
}
public enum BuildConfig : int
{
Debug,
Release,
Publish,
}
public class BuildToolOptions
{
[Option("Action", Required = true, HelpText = "The action the build tool should process. Possible values: Build, Clean, GenerateProject, Rebuild, Weave, PackageProject, GenerateSolution, BuildWeave.")]
public BuildAction Action { get; set; }
[Option("DotNetPath", Required = false, HelpText = "The path to the dotnet.exe")]
public string DotNetPath { get; set; } = string.Empty;
[Option("ProjectDirectory", Required = true, HelpText = "The directory where the .uproject file resides.")]
public string ProjectDirectory { get; set; } = string.Empty;
[Option("PluginDirectory", Required = false, HelpText = "The UnrealSharp plugin directory.")]
public string PluginDirectory { get; set; } = string.Empty;
[Option("EngineDirectory", Required = false, HelpText = "The Unreal Engine directory.")]
public string EngineDirectory { get; set; } = string.Empty;
[Option("ProjectName", Required = true, HelpText = "The name of the Unreal Engine project.")]
public string ProjectName { get; set; } = string.Empty;
[Option("AdditionalArgs", Required = false, HelpText = "Additional key-value arguments for the build tool.")]
public IEnumerable<string> AdditionalArgs { get; set; } = new List<string>();
public string TryGetArgument(string argument)
{
return GetArguments(argument).FirstOrDefault() ?? string.Empty;
}
public IEnumerable<string> GetArguments(string argument)
{
return AdditionalArgs.Where(arg => arg.StartsWith(argument))
.Select(arg => arg[(argument.Length + 1)..]);
}
public bool HasArgument(string argument)
{
return AdditionalArgs.Any(arg => arg.StartsWith(argument));
}
public static void PrintHelp(ParserResult<BuildToolOptions> result)
{
string name = Path.GetFileNameWithoutExtension(Assembly.GetEntryAssembly()!.Location);
Console.Error.WriteLine($"Usage: {name} [options]");
Console.Error.WriteLine("Options:");
var helpText = HelpText.AutoBuild(result, h => h, e => e);
Console.WriteLine(helpText);
}
public void NormalizePaths()
{
ProjectDirectory = Path.GetFullPath(ProjectDirectory);
PluginDirectory = Path.GetFullPath(PluginDirectory);
EngineDirectory = Path.GetFullPath(EngineDirectory);
DotNetPath = Path.GetFullPath(DotNetPath);
}
}