local EatFoodAbility = {} local Utils = require("GamePlay.Utils") local RoleUtils = require("GamePlay.Utils.RoleUtils") local function HandleHealthChange(role, effects) local tag = Utils.GetGameplayTag("Change.Role.Health") local value = effects:Get(tag) if value ~= nil then RoleUtils.ChangeHealth(role, value) end end local function HandleHungerChange(role, effects) local tag = Utils.GetGameplayTag("Change.Role.Hunger") local value = effects:Get(tag) if value ~= nil then RoleUtils.ChangeHunger(role, value) end end function EatFoodAbility:K2_ActivateAbilityFromEvent(EventData) local item_config = Utils.GetItemConfigByID(math.floor(EventData.EventMagnitude)) local owner = self:GetOwningActorFromActorInfo() HandleHealthChange(owner, item_config.GameplayEffects) HandleHungerChange(owner, item_config.GameplayEffects) self:K2_EndAbility() end return Class(nil, nil, EatFoodAbility)