$(EngineDir)\Intermediate\Build\BuildRulesProjects\UE5Rules\UE5Rules.csproj $([System.String]::Join(';', %(UE5Rules_DefineConstants.Identity))) $(DefineConstantsJoined.Replace('%24(DefineConstants);', '')) $(DefineConstants);$(DefineConstantsJoined) $(DefineConstantsJoined) $([System.Text.RegularExpressions.Regex]::Replace($(DefineConstants), '\s+', '')) <_TargetFrameworkToUse>net8.0 net8.0 <_TargetFrameworkToUse Condition="!$(DefineConstants.Contains('UE_5_5_OR_LATER'))">net6.0 $(_TargetFrameworkToUse) Development Library false false false UnrealSharpScriptGenerator UnrealSharpScriptGenerator Debug;Release;Development pdbonly enable $(NETCoreSdkRuntimeIdentifier) $(GetTargetPathDependsOn);GetDependencyTargetPaths $(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.Build.dll $(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.Core.dll $(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.UHT.dll $(EngineDir)\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll