using System.Collections.ObjectModel; namespace UnrealSharpBuildTool.Actions; public class RebuildSolution : BuildToolAction { public override bool RunAction() { CleanSolution cleanSolutionProcess = new CleanSolution(); if (!cleanSolutionProcess.RunAction()) { return false; } BuildSolution buildSolution = new BuildUserSolution(); if (!buildSolution.RunAction()) { return false; } return true; } }